Glider Sim
Glider Sim 2.2.0
Version Date
Jan. 31, 2024
Patch Notes
Update Early Access_2.2.0 - Time of Day, Thermal System Overhaul, Leaderboard!
-Add Monthly leaderboards to every challenge.
-Note that scores will not be uploaded to the leaderboard in an XC challenge if you have wind or thermal indicators active… No cheating!
-Add distance markers to XC challenge turn points.
-Add XC challenge turnpoints on the 2D map.
-Add landing zone target in XC challenge.
-Each cell of the canopy now receives lift separately from a thermal, so watch if one side of the glider rises then turn into the lift!
-Adjust turbulence while entering and leaving lift.
-Thermal Activity has been replaced by Time of Day!
-You can now set Time of Day between 6am and 10pm.
-Time of Day is now synced over multiplayer.
-Each challenge now has a separate time of day assigned to it.
-Sun sphere is now rendered in the sky, pay attention to its position as it will help you identify where thermals will form.
-Overhault the thermal system to render thermals and clouds at greater distances.
-Thermals are now spawned based on time of day and the angle at which the sun is hitting the terrain. You will have heavy thermal activity in the afternoon and light thermal activity near dawn or dusk.
-Thermals will form on sunward facing slopes and terrain.
-All clouds now render in 1 draw call! Saving performance.
-Cloud script only run near user saving performance.
-Thermals bubble scripts will only run when the user is nearby saving performance.
-Thermal bubbles are now rendered as circular sprites in 1 draw call when thermal visualization is active, saving performance.
-Thermal particles will rise faster in the center of a thermal, as well as a darker color.
-Updated thermal particle tails. Center particles will wiggle as they rise.
-Change cloud color based on time of day.
-Update to multiplayer v1.8.
-Thermals will now sync exactly between multiplayer users. So if a thermal dies, it will die at exactly the same time for all other users. As well as when thermals form…
-Fix cloud popping in multiplayer. Clouds will no longer just pop out of existence.
-Thermal bubbles will be smaller near the ground and become bigger at higher altitudes.
-Recalculate thermals and thermal drift on prewarm when weather changes are made.
-Ridge lift has been expanded further from ridges.
-Made camera panning / rotating smoother. Especially when using the keyboard / mouse and gamepad controller.
-UI tweaks and cleanup…
-Look forward to seeing your scores on the Leaderboard!