Glitchangels

Glitchangels 1.2.4

Version
1.2.4
Version Date
Feb. 4, 2021
Links

Patch Notes

Version 1.2.4.0

  • More freedom in shop when navigation (wrap top to bottom, left to right)
  • Only show "Collect" hint on level 2 (not when looping)
  • 'Trojans' should stop firing when affected by ZEN_AURA
  • 'Thugs' should not reflect bullets when affected by ZEN_AURA
  • Blue 'Pod' enemies do not drop skulls
  • Ensure random timeout powerups do not count towards resume cost
  • Added resume timeout cost to HUD
  • Save COURAGE when saving checkpoints
  • Save angel being played when saving checkpoints to alow resumptions with same angel
  • Glitches respect the amount of PROTECTION remaining when starting / finishing
  • Create a checkpoint at start of Loop 2 (AKA level 51)
  • Added loop value to HUD next to level (e.g. 12.2)
  • Added SACRIFICE to checkpoints
  • Show angel, CHERUBS, SACRIFICE and GOLEMS on resume chekpoint menu
  • Some boss 'randomisaton' when looping
  • Hopefully stopped player weapons sounds from not playing
  • Added some extra names to the credits - THANK YOU BOTH SO MUCH FOR THE HELP
  • Reduce the unlock delay for level and boss achievments (now unlocks when exiting level)
  • Hide locked angel names on angel selection screen
  • Increase cost of SACRIFICE after each purchase
  • Apply a cost penalty on SACRIFICE when looping (AKA levels > 50)
  • _Slightly_ increased cost of PROTECTION and GOLEM_LIFE
  • Increased dame dealt to enemies when player has MIDAS_TOUCH