Global Soccer: A Management Game 2017

Global Soccer: A Management Game 2017 First update

Version
First update
Version Date
June 7, 2017
Links

Patch Notes

First update

Dear Players!

The first update of GSM 2017 is here. Please check the list of changes below:

-On the squad screen you'll be able to select a new, detailed view, which will make easier to select your starting eleven.

-Stadiums are upgradable. How it works: when your club finishes in a good position (e.g. you were predicted 20th, but you finished 10th, or you'll get promoted to a higher division) and if your club have enough funds for the construction, your stadium will be upgraded. It is automatic, you cannot request it. You'll receive news about it at the start of the next season. Every club has a maximum capacity of upgrades, which is based on the club's starting division/reputation, so you won't be able to "build" a 50.000 seated stadium for a Division 4 team.

-On the training screen I've added an option to set the squad's training weekly. This will make things quicker. Please note, that it won't modify resting days.

-The game now supports 1600x900 resolution. Please note, that my monitor does not support this resolution, so I couldn't test it. I think it should work fine, but please contact me if you'll find any mistakes.

-On the match tactics screen the yellow/red cards will be displayed near the players' name.

-Unavailable players' position will be displayed with red font on the starting eleven selection, so it will be easier to notice.

-There's a "Remember my filters" option on the Player search screen, so when you'll tick it, your filters won't be reset when quitting to the main menu.

-When a player rejects your contract offer, you'll be informed about his expectations.

-At the first start, you'll be warned to check the Tutorials section. By ticking the "Don't show again" it won't appear again.

-I have added a new option on the Player search screen's Wage filter.

-There were some minor changes/fixes too.

All the updates were suggested or requested by users, whom I can't thank one by one, but I'd like to thank to everyone who are actively helping me to make the game better day by day.
Don't forget to contact me if you'll have any issues or ideas!

Greetings,
Mark