Globalism

Globalism 0.620

Version
0.620
Version Date
Dec. 18, 2025
Links

Patch Notes

Update 0.620 has arrived!

[p]What's new:[/p][p]1. Enterprise profitability now depends on market occupancy. If there's a high supply of goods on the market, profitability is low, and vice versa.[/p][p]2. Improving relations with another country now has a success rate. This rate depends on the similarity of their political systems.[/p][p]3. Negative relations are required to declare war.[/p][p]4. The approach to diplomacy has been changed: not all countries now have embassies and open markets with other countries at the start.[/p][p]5. Fixed a bug where all regional sectors were not built at the start of the game.[/p][p]6. Laboratories in the service sector now affect a country's scientific level.[/p][p]7. The list of technologies has been significantly expanded.[/p][p]8. New production recipes have been added to cover the needs of new units for new goods.[/p][p]9. The military system has been changed: the frontline mechanic has been removed, and battles between specific armies have been reinstated.[/p][p]10. The player can now transfer control of their troops to the AI.[/p][p]11. The missile base can now accommodate different types of missiles.[/p]