Focus on making the game less punishing and more comfortable to playNote to controller users: interact is now on the square(ps)/x(xbox) button by default
- Keyboard keys and gamepad buttons are now rebindable in the options menu
- Thumbstick now properly works in menus, enlarged gamepad deadzone
- All enemy attacks deal slightly less damage
- Reduced stamina cost of basically every action
- Stamina now starts recovering faster after performing an action
- Invulnerability period after being hit is now slightly longer
- Invulnerability period after parrying is now slightly longer
- Wendigo shrines are less common in Unholy Parish
- A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
- Crippled cultists no longer randomly spawn when a cultist is killed
- Token shop now has descriptions for each choice available
- Increased jump height
- Adjusted the physical size of several enemies and their attacks to make jumping more viable
- Reduced the price of items that give Strength or Finesse
- Made adjustments to the intro to improve the experience
- Added a new Potion effect
The patch will be out for Mac and Linux very soon!