Gloomwood

Gloomwood 0.1.304

Version
0.1.304
Version Date
April 15, 2025
Links

Patch Notes

Patch v0.1.304.28 (The Research Update Pt. 1)

Patch v0.1.304.28


General
  • Research system has been added! Enter the mirror realm and take the passage to the lighthouse laboratory to start concocting
  • A dark presence grows inside the Doctor, and it yearns to claw free
  • The journal has received a rework, now having diegetic hand animations and new art and quality-of-life adjustments for each section
  • The tabs for the journal can now be selected with the 1-6 Weapon Select keys
  • The area selector for the 'Files' section of the journal can be rotated with the 'Lean Left' and 'Lean Right' keys
  • The journal health and mind meters will now show 'Excellent' when the player is at max value
  • The Bonesaw melee weapon has been added, a new melee weapon with heavy damage and the ability to cut up corpses, but lacks the canesword's sneak damage bonus
  • Enemies now stagger based on an internal poise system instead by random chance. Faster weapon attacks (like canesword swipes) should now consistently
  • trigger enemies to stagger when used in rapid succession
  • Improved entity defense and damage handling to ensure better consistency
  • The Flashbomb stun time has been increased to 8 seconds (from 6)
  • Improved the throw animation of the Chokebomb and Flashbomb to sync up with the input
  • Reworked the art of the default syringe
  • All enemies now have pickup and item giblet types
  • Improved hit detection of player melee weapons and attacks
  • Improved handling of canesword and bonesaw chained attacks
  • Improved swimming and water transitions
  • The action log will now inform which item was dropped if not enough space was found
  • Increased ambient brightness on some key types
  • Improved Goatman walk animation
  • Improved effect textures for some melee trails
  • Added a sound cue that plays when entering a new district for the first time
  • General performance and art improvements

Coast Fishery
  • Added an ingredient stockpile to the Fishery main building

Coast Cliffside
  • Fixed issue where the waterfalls could clip the player into the cliff wall

Coast Cliffside
  • The Doctor's Laboratory will now become accessible after visiting the Mirror Realm

City Market
  • An ingredient stockpile has been added to Dr. Thatherson's Apothecary
  • The Drunken Waterfowl tavern has been opened
  • The crucified Goatman can now be gibbed

City Market Shop
  • The 7x5 Inventory Upgrade is now available upon arriving at the Merchant's Shop

City Underport
  • An ingredient stockpile has been added to Van Der Meer's warehouse
  • Fixed an issue where the electrified water in the Power Station would not correctly electrocute enemies
  • Improved AI pathing to allow non-leaping enemies to reach the basement level of the Power Station
  • Fixed Gate 3 not correctly getting jammed visually when activating it from the Control Room

City Underport Hive
  • A new secret exit has been added
  • The sideroute from the archeology digsite now has a deployed rope to aid players who skipped the harpoon gun
  • Fixed issue where corpses would not always break falling damage

Dimension Mirror
  • Fixed incorrect baked directional lighting
  • Fixed issue where the player could get stuck in the falling teleport plane

Bug Fixes
  • Fixed issue where crowking corpses would spawn crowmen giblets
  • Fixed issue where carried burning objects would incorrectly clear its instigator
  • Fixed issue where rats could get stuck in bidirectional rat holes
  • Fixed issue where thrown projectiles would sometimes not be parried or deflected correctly
  • Fixed an issue where huntsmen rifles would not sometimes have a pickup round in them
  • Fixed issue where AI footsteps would not register sound traps (like shattered glass piles) correctly
  • Fixed issue where the Gold Crank from Van Der Meer could not be carried without an inventory
  • Fixed issue where the shortcut elevator gate in the Underport canal would not open
  • Fixed issue where the Goatman would not receive crushing damage from elevators
  • Fixed issue where crosshair would incorrectly reset when drawing and undrawing a main hand weapon while the handlantern was raised
  • Fixed various chest opening clipping issues
  • Fixed some lamps not having a light flare