[p]Weekly Update Notes[/p][p]This first week of release we had some updates.[/p]
And here's everything that changed and was fixed:
- [p]Fixed an animation problem where the slimes wouldn't get scared when losing a friend.[/p]
- [p]Fixed the spike floor animation; after walking over it many times, there was a delay in the animation.[/p]
- [p]Fixed a sound problem in the fourth hidden stage.[/p]
- [p]Fixed a problem with the sword, which remained stuck even when there were no friends nearby.[/p]
- [p]Fixed an optimization problem in the level selection.[/p]
- [p]Fixed some final stages with an incorrect step counter (for hardmode players).[/p]
Improvements:
- [p]Added an indicator to the box monster to show if the spike floors are activated underneath it.[/p]
- [p]Improvements to the hidden stages, making it easier to understand how that puzzle works.[/p]
- [p]Screenshot button without delay when pressed.[/p]
- [p]A slime with a camera placed in the final scene of the game.[/p]
- [p]An indicator of how many secrets you have found and how many are left to find in the final level.[/p]
- [p]An indicator that the game saves whenever a hidden stage is completed (it already saved, but it wasn't clear).[/p]
[p]
Thank you for waiting. If you've encountered any problems not mentioned above, please comment below or in the Steam discussions!
[/p][p]Thank you very much for playing. 💜
[/p][p]Solluco. 🐸[/p]