Go All Out

Go All Out 1.1

Version
1.1
Version Date
Sept. 17, 2018
Links

Patch Notes

Go All Out! patch EA 1.1 is live!

Patch 1.1 is now available! Breakbone the Fearful enters GAO roster.



New Content:
- Breakbone "The Fearful" joins the roster
- New stage - Blue Towers available to buy from shop (1000 GAO coins)
- 4 Breakbone skins in shop
- New game mode - "Ball Mayhem" (online and offline)
- New game place - "World Hub"
- Arcade mode got updated and now have 4 available routes to play - Classic, Duel, Challenger and Go All Out
- New 'Duel' settings in character select menu - x3 supers fill speed and HP settings (half or full)
- Combo Counters - each player will see their combo counter on screen
- New achievement for playing Breakbone

- Totally new section in Game Store - 'Equipment' - buy clothes, weapons and other stuff for you favourite characters
- AI characters in all game modes will have random equipments selected

- 'Playstyles' feature - Vaako, Graphite and Erica can now unlock new playstyles at level 6 featuring new super specials, attacks and effects.


Adjustments and reworks:

Arcade:
- we won't encounter 2 or more same characters anymore

Paco & Cool:
- finisher works a bit different now
- special animation adjusted to better represent the attack

General:
- in select screen we are now presented with controls needed to join or add AI
- setting information in select screen adjusted to fit all resolutions
- super gauge now fills quicker on bigger levels to maintain fast pace of game
- Offline match now gives 40 Exp instead of 20 Exp
- Online match now gives 80 Exp instead of 20 Exp
- Online match now gives 100 Coins instead of 50 Coins
- We can go out of any section in main Menu with just pressing jump/cancel button
- Adjusted layers in Dying Planet stage to show player number correctly
- Characters section is not cut off from Game Store, as all characters are now unlocked from the start
- Added particle effect on character change in select screen
- summary info is now reworked - it shows actual coins and exp, obtained coins and exp after finished fight.
In case of unlocking a skin or playstyle we will get an info about that.
- characters now have minimal move distance in case of slight move input
- players can safely dodge near the edge preventing fall down
- air behaviour for characters improved for smoother play
- jumping is totally reworked to depend on gravity and smooth arcs
- chargeable attacks are now presented better

Online:
- synchronisation speed improved
- we can now get back to lobby directly after finished match

Fixes:
- Fixed problem with AI Raptor fly behaviour
- Fixed problem when we couldnt jump while holding down button while playing Graphite
- Fixed resolution problems with pause menu
- Fixed problem with characters acting weird on moving platforms