Go All Out

Go All Out 1.2.0

Version
1.2.0
Version Date
Nov. 1, 2018
Links

Patch Notes

Go All Out! early access patch "Halloween" EA 1.2.00 now live!

Go All Out! early access patch "Halloween" EA 1.2.00



New Content:
- Halloween equipment for every character:
+ Demon Wings Vaako
+ Wooden Mask Graphite
+ Creepy Doll Mask Erica
+ Hatchet Helmet Raptor
+ Fairy Wings Paco & Cool
+ Pumpkin Mask Breakbone
- Each character have a survivor skin to unlock by beating Survival mode
- New Stage: Bug's Lair (Tribellum Tower Defence)
- New items in shop including new weapon colors for Breakbone and Erica
- Game will now show colored indicators for each player outside of camera's view to show player's location
- Players can now use enter to start the game when playing with any controls scheme
- Redesigned resources loader and added startup load screen for better in-game optimisation
- In-game Video Settings added
- New behaviour for characters - "Wall Bounce" will now allow for more combo possibilities

Fixes:
- Fixed general problem with some characters not registering correctly on ground after landing
- Fixed problem with being able to break super special with normal hit
- Fixed problem with platforms on Dying Planet not being crossable


Adjustments:
- Adjusted time of "get git" state, so it will be easier to make more complex combos
- AI now have random win/lose pose
- AI will now randomly select a skin color only from those unlocked by player
- AI will now use defensive actions in different ways based on difficulty settings
- AI will now correctly keep distance from target when attacking
- Combo breakers can now recover us from knock off / launch state
- Air combo breakers will leave us for a short time in air to indicate the breaker and save us from falling
- Air movement and attacks force is redesigned a bit for smoother feel
- Added new sound effects
- Shop have sliders now in case of more items in menu
- Redesigned missiles hit collisions for better impacts
- All items now have gravity and will fall to ground
- Missiles and rocks that hit stage end colliders will not play sound now
- Adjusted menu resolution to work on any machine
- Added unlock indication for character's new Playstyle

Graphite:
- Rock summons (normal and special) now have spawn particles
- Fixed problem with Graphite hanging in air during lvl1 special
- Up light and down light attacks are swapped between them for better gameplay experience

Vaako:
- Vaako's air knife fly have now limited number of uses before touching ground to prevent overstay in air situation
- Vaako can now use lvl1 special in air

Raptor:
- Raptor can now shoot lvl1 special forward if down button is held during special

Erica:
- Air down heavy attack charge time reduced

Breakbone:
- Adjusted Breakbones base combo, so player is now able to stop it or continue with hits
- Breakbone's neutral heavy now is faster and have bigger range
- Breakbone's air tackle not works better