Go All Out
Go All Out 1.3.0
Version Date
Dec. 23, 2018
Patch Notes
Go All Out! early access patch EA 1.3.05 now live!
New Content:
- New character - Cole Black (Get Even) - thanks to Bandai Namco and Farm51 'Go All Out!' gets first AAA guest character
- New move-through mechanics added - we will now have friction applied when trying to pass through opponent
- New equipment available in shop
- New community skin for Cole Black - "Yarhee's Mark"
- New graphical update of Neo City Stage
- Added announcer sounds on character selection
- New game mechanic: Hyper Armour - some attacks will now be able to withstand a few attacks before breaking and cancelling
- New game mechanic: Indication of hit depending on player's HP - now, whenever we hit an enemy, he will flash in a color corresponding to his HP left
- Possibility to choose if AI characters get random equipment
Adjustments:
- AI will now idle from time to time on difficulty levels 1-3
- Stage Select UI have been changed
- During Go All Out! phase characters now have stun animations
- Adjusted startup loading screen's images
- Graphics of "on hit" indication are now adjusted for better visibility
- Adjusted World Hub level a bit
Raptor:
- All air attacks now apply backward force for Raptor
- Special attack now fires rocket faster (hold button down for forward rocket)
Cole Black:
- Kick is now 4 frames faster
- Cornergun shot is now 5 frames faster
- Added possibility to fast shot lvl1 special from a succesfull kick attack