Go All Out
Go All Out Go All Out 1st Anniversary patch is now live!
Version
Go All Out 1st Anniversary patch is now live!
Version Date
April 3, 2019
Patch Notes
Go All Out 1st Anniversary patch is now live!
Go All Out Anniversary patch notes:
New Content:
- New original character - Yakshi - joins the roster
- Boss battle with game's big bad - Calamity available in Arcade mode
- Primordial Calamity boss battle available in Go All Out Arcade mode
- New stage - Calamity's Domain available to unlock
- New equipment and weapons in shop
- New Emotes in shop
- New unlockable equipment and skins after beating Calamity
- New skins in shop
- New item: Buster Bomb
- New item: Boots of Mobility
- New item: Mystery Box
- New item: Chicken Assassin
- New particles of Berserk powerup for each character
- New Combo System with stacking input system
- New music in Main Menu
- New hits shake system
- New hits stop frame system
- New 'stun' attack type mechanics
- New 'spin' attack type mechanics
- World Hub now contains information about items instead of main menu encyclopedia
- New Achievements to unlock
- New information in Profile section - number of times that player beat Calamity
- Added secret altars in World Hub
Bug Fixes:
- Fixed problem with desync on hazards during online games
- Fixed problem with button input still remembered after turning off pause button
Adjustments:
- Grabs activation times are now adjusted for each character
- Players can now cancel from Level Selection in Lobby
- Adjusted navigation in shop for better usage
- Combo Breaker now apply stop frame on break
- Added 'All Players Ready' text in Lobby
- Items now spawn in random places on stages
- If stage hazards option is turned off, the sword in Dying Planets stage will not kill players
Online:
- Online Settings are now different by default, with lives set to 3 and timer set to 180
- Host of room is now indicated
- Stages selected by Host are now visible for every player
- improved stability of online games and sychronisation
Ball Mayhem:
- Items will not spawn before counter ends
Breakbone:
- Last hit of lvl1 Special will now apply knockout attack type and launch enemy
- Dash and dodge now go a bit further
Vaako:
- Adjusted colliders on finisher
- Vaako's knives and shurikens now spin when thrown
Erica:
- Finisher is adjusted and slightly reworked