Go For Launch: Mercury
Go For Launch: Mercury Progress update. Re-wiring a Mercury Capsule!
Version
Progress update. Re-wiring a Mercury Capsule!
Version Date
Sept. 9, 2018
Patch Notes
Progress update. Re-wiring a Mercury Capsule!
Hi all,
I't been a while since I posted anything so I wanted to bring people up to speed with what's happening behind the scenes.
I'm still working through the slow, painful process of completely rebuilding the Freedom 7 mission within the new environment. This isn't simply a case of programming the game to swap to a different cockpit/rocket model as Freedom 7 had a completely different set of switches, lamps and functions.
So for each and ever switch the game needs to take the following actions, depending on whether you are in the early Mk1 capsule, or the Mk2 capsule;
1. Determine if the switch should exist at all in this capsule.
2. Moving the switch to the correct position on the dashboard.
3. Make any changes to how the switch works/link it to different components.
In addition to the switches many warning lights need to display different textures (the text was altered on many after freedom 7), Handles need to be changed (different designs were used for may)… the list goes on!
Once the capsule selection is all functioning correctly I also have to program the correct checklists, flight plans, time of day etc. So it's proving to be a very big job!
It will all be worth it though, from this point on there is effectively only one game level which means any changes I make will automatically work for all missions without having to repeat any work!.. If only I'd thought of it at the start ;)