Major 3 Patch Notes (0.5.80.18326EA)Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.
Added- Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
- 80 New Props
- 104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
- 29 Wallpapers
- 8 New Traders
- 13 New Interior Floors
- New "Small Trade Area"
- Moving Box lootables now spawn throughout the world
Updates- Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
- New Customisation:
- Paint Props, Buildings and Dockables via the Build Mode
- Colour picker allows you to select the exact colours you wish to use
- Sample colours from a customised object to apply them to another
Visual Variations:- Certain objects now have 'visual variations' that you can cycle while in the build menu
- Items with visual variations are displayed with an 'eye' image on their build mode icon
Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
- Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
- Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
- New Selection Borders for objects in Build mode
- Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
- Increased walk cost of roads to encourage NPCs to use crossings
- Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
- Most build mode controls can now be rebound in the options menu
- Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu
Bugfixes- Fixed NPCs not walking diagonals
- Ensure fishing workers ignore Stone + Wood
- Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
- Resolved various issues with Pathfinding
- Resolved issue where Maintenance Workers were not cleaning certain areas
- Resolved issue where Tourists would leave town without disposing garbage or eating items
- Resolved hitch when loading build menu on large maps
- Resolved issues where workers would juggle tools if they could not reach the chosen target
- Resolved issue where workers would only collect milk and eggs if it was required for a Maker
- Resolved issue with that could produce a crash on startup
- Resolved issue which would cause workers to juggle ground items that were intended for makers
- Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)