Go Outside Simulator

Go Outside Simulator Development update

Version
Development update
Version Date
Jan. 24, 2019
Links

Patch Notes

Development update

It's been a little while since the last update, This was mostly because the computer in which it was being worked on needed to get it's graphics card replaced so it has been out of commission for the last few weeks. Computer is back and development can continue.

However it's not perfectly smooth sailing. After updating to the most recent version of Unity a few things broke and are in the process of being fixed. Nothing was lost or anything, just updating stuff and fixing broken scrips. The pause menu was one casualty, I may fix it or just scrap it and implement a better less garbage one (which I’ve been planning to do anyway) so we will see how that pans out.

Anyway all that aside development will pick back up and updates can be expected in the near future. In my computers down time I’ve been looking into procedural generation for another project I want to work on in the future. The best way to toy with it would be to use it in GOS and see how it works. If I do add procedural generation it will be in a dedicated level and not in all levels. The environments are all made to be a static size and static configuration, however it might be fun to add one or more procedural environments for those who want to walk forever. No ETA on that feature and I don’t want to make promises I can’t keep, but I am looking into it so it may happen. I have also looked at suggestion made in the discussions and will work on a few, no guarantees on multiplayer (it would be kind of funny not going to lie) but proper controller support will likely happen.

Thank you for supporting Go Outside Simulator and thank you to everyone who’s left a review, I’m pleased to see people either got the joke or genuinely enjoy the concept.