Goats on a Bridge
Goats on a Bridge 1.3
Version Date
Aug. 11, 2015
Patch Notes
Goats on a Bridge 1.3 Patch Notes
Hello again Bridgehoppers!
Thank you all for supporting our game and providing us with all of your wonderful feedback!
Because of your feedback we've been able to identify and address several more issues in Goats on a Bridge. We are providing a small update to hopefully resolve these to your satisfaction.
Patch Notes
- We have re-designed the input engine and now use a powerful back end to help identify and utilize many more game controllers. In addition to the new input engine, we have redesigned how rebinding inputs are handled behind the scenes.
- You can now set a dead-zone for your controllers in the settings. Please note that if you are unable to navigate the Main Menu using the mouse and the cursor keeps travelling on it's own, you can disable the gamepad mouse controller using the console (hit the ~ key while on the main menu on your keyboard, and then type: "disablegmc" without quotes).
- An issue where input would sometimes not respond correctly during the intro and outro cutscenes has been resolved.
- An issue where jumping over the invisible barrier still occurred in certain situations has been addressed.
- The camera now adjusts it's position based on the position of the characters to help alleviate visibility issues.
- The game will now automatically enter the pause menu if the game window loses focus while you are in the middle of a level.
- When changing background music in the Portal Run settings scene the corresponding background music will now begin to play.
- Portal Run mode has had some new customizable settings added.
- Some additional UI textures have been placed into the game in certain scenes.
- Post-Processing SSAO and Bloom have been added to the options screen under the video tab.
- Anti-Aliasing is now optional via the options screen.
- Character animations have been adjusted slightly.
- Some of the physics-related content have been adjusted and are now more accurate.
- Input is now more responsive then it was previously to help the player react even quicker.
- The Pause Menu now allows access to the Options Menu directly.
- The textures of many assets have been updated.
- New assets have been added to certain scenes.
Many more minor adjustments have been made and we hope that all of the issues that were addressed have resolved any problems you may have been encountering.
If you do come across a new issue (or an old one that has somehow returned) please post in the community forums so that we can get it fixed as soon as possible! :)
Have a great weekend!