Goblin Buster: Incremental Tower Defense

Goblin Buster: Incremental Tower Defense 1.1.31

Version
1.1.31
Version Date
Nov. 6, 2025
Links

Patch Notes

Endless Mode, Rebalancing, and Bug Fixes: Patch v1.1.31

Hi!

First of all, thank you so much for playing Goblin Buster! We’ve reached 5,000 copies sold in the first week, which is more than I could have asked for. This is my solo project, and it took a lot of work, I’m very happy that so many people played my little game.

Today, I’m releasing Update v1.1.31, which includes multiple bug fixes, balance changes, and a new Endless Mode! Let’s take a look at everything one by one.

New Features

- Endless Mode: After defeating the Dragon in Mines of Tharon 3, you will unlock Endless Mode. It allows you to replay all levels with scaling difficulty. Each map tracks your record wave, so you can see how far you can go on each one.

If you’ve already beaten the game, you’ll need to defeat the Dragon one more time to unlock Endless Mode.

- WASD and Arrow Key Controls in Skill Tree: Some players on Linux and Steam Deck reported issues moving the skill tree. To address this, I’ve added support for WASD and arrow key movement, which should now work on all systems and devices.

Bug Fixes

- Fixed an issue where save file corruption could make the game unplayable. The save system has been completely reworked. Save files should no longer get corrupted, but even if they do, a backup save will automatically load to ensure progress is not lost.
- Fixed various UI issues where localization wouldn’t load properly or text would overflow outside the UI borders.
- Fixed a bug in the Bestiary where some enemy stats wouldn’t unlock after encountering those enemies.
- Fixed the Dragon’s HP bar display.
- Fixed an issue where Shadowspire wasn’t affected by effects that modify attack speed.
- Fixed a bug with Wolf Totem causing persistent range circles.

Balance Changes

The launch version of the game ended up being easier than intended. I’ve adjusted the balance so that the difficulty now matches the level I originally planned.

- Town Hall now has 70 levels (previously 50), upgrade costs have been adjusted.
- Production Buildings now have 20 levels (previously 10), upgrade costs have been adjusted.
- Cathedral now has 10 levels and can have up to 10 peasants, meaning Cathedral buffs can reach a maximum of 100%.
- Many upgrade costs have been increased.
- Rune costs have been increased, Runes now additionally require Amethysts after level 10.
- Long Rifle relic range bonus reduced to +100% (was +300%).
- Corruption Orb (Range Variant) relic bonus reduced to +40% (was +80%).
- Mjolner now grants +2 chain (was +3).
- Enemy HP increased in later levels.
- Enemy resistances increased slightly.


What’s Next?


I’m continuing to fix more bugs and add requested features such as hotkeys, additional resolutions, and more.

After that, I’ll begin working on new content: new maps, towers, and relics.

If you have any suggestions, please share them on Discord or in the Steam discussions.

Thank you for all your support! <З