Notable changes
- [p]The spring flood brings silt in the water. When the water recedes it leaves behind silt, increasing the fertility of the ground it covers.[/p]
[p]Direct the water to your fields and let the silt deposit to the ground to increase the fertility of the land.[/p][p][/p][p]Use floodgates to prevent further flood water from washing away your crops.[/p][p][/p][p]Pump out the water to allow for planting seeds.[/p][p][/p]
- [p]Invasions are now related to the camp's tier. Camp tier is determined based on the population of the camp. This replaces the old system which based invasion severity only on time. This means two things: 1) Growing population too quickly without investing in defense will be dangerous. 2) Keeping villages small is much more viable now, you're not forced to grow into a larger city.[/p]
Fixes
- [p]Fixed crash that could happen when cooking failed.[/p]
- [p]Fixed hang when unexpected plants grew on farm plots.[/p]
- [p]Fixed performance drop when large populations of goblins were starving in a situation where raw food was available on the ground but not in any storage.[/p]
- [p]Improved thirsty goblin pathfinding when nearby water levels are rapidly changing.[/p]
Other notes
[p]This is likely the last substantial update before 1.0 and the end of Early Access.[/p]