Goblin Glade
Goblin Glade 0.7
Patch Notes
0.7
Finally, after all the waiting, the first enemy and the combat system are here. Hitting the bar at the right time is a classic in games like this, so I decided to give it a twist both in concept and in shape, and made it round. I already have three more similar combat systems planned, just to play a little more with the idea.
It’s a bit tricky designing mechanics that work well with just one hand, but they’ll definitely be up to the task. I also fixed a few old bugs… and, as tradition demands, created a few new ones to be solved in the next update