Goblin Hole

Goblin Hole 1

Version
1
Links

Patch Notes

1

New:
Save and Load system - There is now a way to save your game. It is a little clunky right now, but I hope to make it flow a little more smoothly as I continue to work on the game. I'm also not sure how the saves will transfer to future builds.

Pause menu "Options" and "Exit" - You can now open the pause menu and select options to adjust the volume of sound FX and in game music. "Exit" will close the game.

New control layout - I have been meaning to do this, and beta testing really showed the need for it. So now the "Z' key will do pretty much everything the "Enter" key used to. This should make playing the game more comfortable.

The new controls are as follows:
"Left and right arrows" - to move
"Up arrow" - Use doors
"Z" - Accept/interact.
"X" - Jump
"C" - Use special ability. (None in this build, but think of how the mage outfit worked.)
"Enter" - Pause the game
"Backspace" - Skip intro cutscene, and also to "warp out" when overwhelmed by goblins
"S" - Turn on and off scanlines.
Optional scanlines - I wanted to test something out to see what people think about it. If it is not popular I can take it out by the next build. I added a filter to add scanlines to the game. A lot of older pixel art games relied on these and I hope it adds to the aesthetic. Please let me know what you think. If you really don't like them just press the "S" key to turn them off at anytime.