Goblin Layer

Goblin Layer 0.36.2

Version
0.36.2
Links

Patch Notes

0.36.2

Scenes/Art
Remade multiple animations and CGs for Goblin - better lightning, texture, everything. It should now be more consistent with the rest of the art.
(Priestess/MC CG still needs to updated - I'll fix it next update)
Added 'Bust' CG for Armor Shop girl & General Goods girl.
Updated Goblina's scenes in cave - was still using old frameworks/methods
Tested AI(?) frame interpolation to make existing animations smoother. Only drawback is a an increase in size.
Gameplay
Battle in intro cave is a bit quicker
Currently rebalancing how the combat works , making it more tactical. Combat is not the main focus of the game, but it's there so it should be as interesting as possible. Step one is bigger enemy variations and different skills being more/less effective against certain enemies.

Rebalanced the overkill function a bit.
Rewrote the taunts a bit.
Faster resting at Farm girls place
Fixes
Fixed weird bug that made the "smith girl" text appear all over the church
Fixed Church Maiden sprite appearing even though the church is supposed to be empty
Fixed some camera issues
Behind the Scenes
Done a lot of work on the next storyline, new areas, characters (lewd), dialogue, enemies and so on. So the next story should be out this month - February. Plot: Goblin Layer is on the lookout for some new real estate. The gang sets out to deal with a bandit that didn't skip leg day. An old enemy shows up for a quick visit. As expected, things do not go as expected.

Spent a time on upscaling/updating/upgrading/uplifting/upending my assets. Y'know textures for hairs, skins, clothes and so on. It will pay off in the future.

Also, as you may have noticed (or not) the game uses compressed art at the moment. Gonna have a poll on the patreon later on to see if people wanna go back to uncompressed, or if this is fine.