Goblins and Grottos
Goblins and Grottos 0.7
Version Date
Jan. 11, 2016
Patch Notes
Patch notes 0.7
There's lots of good stuff in this update!
- A Tutorial map has been added. This brings you through all of the main controls and actions.
- All maps 00 through 08 have been updated and improved - there's some especially nice new material in 08 :-)
- The backgrounds for environment #3 'The Village' have been added (its new tiles and objects etc. are coming soon)
- Added a new piece of music "The Goblin's Quest" which you can use in your maps as normal
- In the mapmaker, the various tools and objects are now separated into sections
- There is now a 'windowed mode' setting
- Goblin death fx improved
- Added jump-throw animation to goblin
- Added a special 'goblin dagger' which can be used to stab with, by pressing CTRL. Note that you need to use Down+CTRL to drop it. All 'normal' weapons dropped by heroes cannot be used by the goblin since, of course, he does not have the requisite Arbitrary Experience Level Needed To Wield the Weapon. Currently, all heroes apart from the Elf Queen may be killed with the goblin dagger. This may change later (e.g. perhaps knights and paladins will be invulnerable due to their armor).
- Flametraps now set the goblin, heroes and other creatures on fire rather than killing them immediately. They live for a few seconds, and if they can find water they can jump in and survive. Some heroes and creatures are invulnerable to fire
- climbing walls doesn't alert heroes (i.e. same as sneaking)