Goblins and Grottos

Goblins and Grottos 0.9

Version
0.9
Version Date
Feb. 7, 2016
Links

Patch Notes

Patch notes 0.9

There's lots more good stuff in this patch!

Cheap Sheep!
- We have made a special 2-map story "Cheap Sheep", uploaded into the online maps repository, to celebrate the latest Steam sale. Can you defeat the evil Lord Gaben, who is intent on making all games 'sheep'? Will you meet the G&G developers Jonas, Sam, Bjorn and Ian? Will they have deep philosophical insights to impart?

World Objects:
- Sheep. These are rideable - they run and jump faster and higher than the goblin, but of course cannot climb walls. Also, sheep do not die from falling (just like in real life!). When killed by weapons/falling items, the sheep dies and the goblin survives.
- Lots of new village objects: chimney, boxes, haybales, brooms, cauldrons, beds, paintings, mailboxes, cows
- Rubber ducks which float on water
- Slippery goo which makes things slide around on tiles (also makes walls unclimbable if positioned on the left/right of a tile)
- Flame trap variations: left/right/top versions
- Blue flame traps - which are set to turn on and off in a predefined pattern (the yellow traps are operated by LeverIDs)
- Purple retractable spikes which are set to open/close in a predefined pattern (the normal retractable spikes are operated by LeverIDs)
- 'Tent' exit for village maps
- 'Hole in the ground' exit for cave maps
- New dispensers: boulders, and sheep. Did your mummy not tell you where baby sheep came from? ;-)

Audio:
- Ambient village sounds
- Ambient forest sounds
- Chicken sounds. Bok bok bok! … Bokerk!
- Elf queen voice sounds / magic sounds
- Illusionist voice sounds / magic sounds
- Slime sounds
- Flame trap sounds
- Troll footsteps
- Sheep sounds

Map Editor
- Grass, earth, village ground autofill tiles now merge correctly
- Code optimisation for autofill tools
- Zoom in/out using mousewheel (3 levels of zoom available)

Bugfixes:
- Physics engine bugfix - occasional framerate slowdown related to the troll