Goblins & Garage Sales

Goblins & Garage Sales First Post-Launch Update

Version
First Post-Launch Update
Version Date
Jan. 8, 2026
Links

Patch Notes

First Post-Launch Update

Hi everyone!

Firstly I wanted to say a massive thank you for supporting the development of GGS, and also wish you all a happy holidays and new year!

I've been working on some of the feedback that's been given, and also a new feature too!
Please note that if your feedback isn't addressed in this update, that doesn't mean I'm not still working on it.

Update Notes:

  • Tutorial messages stay until clicked away now.
  • Tutorial should explain what to do more clearly too.
  • Text scrollbars made more prominent.
  • Reduced the intensity of magical rain on the farm (should reduce some of the framerate issues).
  • Added the vendor reputation system! Selling the preferred items to the correct vendor will increase their opinion of you, and therefore increase the amount they're willing to pay.
  • I've also been playing around with the idea of a new dynamic menu, rather than the current static one, so there have been a few minor changes there while I continue working on it.
Coming Soon:

  • Sounds! Much needed immersive sounds to keep up with this cosy world!
  • A map, with waypoints displayed there and via magic in-world! (More clearly than current waypoints from the signposts).
  • Questing! You'll be tasked with finding specific items for (or donating gold to, etc) townsfolk to help them rebuild, furthering your glowing reputation.
  • Pets?
Keep checking in as I'm always developing things further and looking for feedback as I go. If there's anything you think would really suit being added to the game, let me know!

Thank you all again, I hope you enjoy and, as always, happy hunting!

GameDevCharles