Greetings, Dearest Goblins!🍻
As always, we wish to thank you all for being a part of our development process. Your feedback and bug reports are invaluable and are helping shape the direction of the game. It is not an exaggeration that the feedback you share with us has a direct impact on our development priorities.
Needless to say, there is still a lot we want to add to the game, and there is still a lot we can do to improve performance. So let’s take a look at what’s in store for Goblins of Elderstone in the next upcoming updates, starting with the 1.1.0 update.
Alright, goblins, no more waiting! Let's get right into today's exciting update!
1.1.0: Opening Gambit
The process of choosing a region map location at the beginning of the game has been reimagined. Instead, you will see a new village selection screen. This screen showcases the tileset that you will be playing on, providing a scaled view of elder resource and threat locations in a simplified form. So now you will be better prepared when starting a new game of what resources are available at your level and, more importantly, where they are located.
Features:
- The initial game flow of selecting a region map location has been removed. Instead, a new selection screen has been introduced. Players can now choose the village tileset, which provides a comprehensive view of all elder resource and threat locations. This allows for better strategic planning before selecting your starting clan.
Sound:
- Immerse yourself in the game with the addition of new audio for god spell casting.
- A range of adjustments has been made to voiceover falloff for goblins, enemies, and heroes.
Bug Fixes:
- An issue with skeletons not correctly saving their state, leading to them being stuck idle when loading a saved game, has been addressed and resolved.
- The problem of goblin corpses not properly reanimating has been fixed, ensuring a higher threat when not maintaining priests to collect corpses in time.
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