Goblins of Elderstone

Goblins of Elderstone 10.1

Version
10.1
Version Date
Feb. 3, 2019
Links

Patch Notes

Alpha 10.1

This latest update focuses on bug fixes, AI improvements and balance changes.

New Features:
-Added in a burnt building husk which disappears overtime, after being burned down.
-Destroyed buildings, (either burnt or done through menu) now drop resources.
-Dead goblins now drop their items as resources to the ground.
-Dropped resources now have a UI to display how many in a stack.

Balance Changes:
-All Buildings now drop 50% of their construction cost on destruction, if still under construction they will drop 100%.
-Storage Buildings will drop 50% of their contained resources (25% if two are owned)
-Warrens Buildings will drop 50% of their contained resources (25% if two are owned)
-Undead are now weaker and spawn less each winter.
-Birthrate changed from every 3 years to every 2.
-Changed the spawn age for your starting village so you get some adults, so that breeding starts sooner.
-Cloth and Tool needs now unlocked slightly later in building construction order.
-Needs now unlock on building completing instead of placement.
-Updated the Message Panel colors for readability.
-Riot Madness chance dropped down slightly.
-Plank cost reduction on all buildings.
-Fire is now easier to extinguish and does not last as long.
-Trees now produce more sticks and logs, other nodes have also been bumped in line with this.
-More items needed for work are now stored in warrens and work buildings.
-Resource node randomization has been tweaked to stop clustering of same type nodes on a single hex.

Bug Fixes:
-Fixed a crash when buildings were destroyed.
-Fix for Scavengers stuck at the work building during winter.
-Another update for goblins stuck in geometry.
-Fix so goblins complete madness action without cancelling out early.
-Fix so goblins would not chain kill other goblins during an item riot madness action.
-Fix for incorrect physics set on one of the hexes in the plains biome.
-Fix for goblins not completing construction on a building after having to flee an enemy, mid construction.
-Fix for resource nodes spawning inside some physics that they should not have.
-Murder message duplication fixed.

We hope you enjoy!