Goblins of Elderstone
Goblins of Elderstone 11.2
Version Date
June 26, 2019
Patch Notes
Alpha 11.2 - A Fist Full of Gold update is now out!
Thank you to everyone's patience in this update. It was a tough one as we transitioned to a new studio back into full Independence. We added a wandering merchant who you can trade with, which should make the game less frustrating if you're missing certain resources. We also tracked down and fixed some of our longest running (and hardest to fix) bugs. Hope you enjoy the new update and you can expect more updates more frequently going forward!
New Features:
-The Spring Trader is here allowing goblins to trade resources each spring.
-The Spring Trader can only be accessed if the player has built a Trade Hall and hired a Trade Prince.
-Added starting resource icons to the map before you place down your campfire to identify the best starting places faster.
Balance Changes:
-Merchant will tax resource sales so repurchasing a sold item will cost the player.
-Moved all Iron/Stone resource nodes on all levels further apart.
-Goblin Priests will now prioritize clearing corpses before curing diseased goblins or using heals.
-The Threat level on a region hex now has a greater impact on how many enemies will spawn during Winter if chosen as your starting area.
-Added in ability to completely turn off enemies during winter within the Clan creation screen (Dead goblins will no longer rise in winter either).
-Corpse distance weighted more heavily for priest corpse cleanup.
-Increased the Clan Optimism buff to reduce aggression of goblins, so beserkers are less likely to cause early problems.
-Diseases will now run out their lifetime after 2 years (previously infinite), on a corpse or goblin, after which they will dissapate.
-Gold no longer occupies space in the Storage Huts.
Bug Fixes:
-Fixed the issue with the iron miner goblins not crafting at iron nodes.
-Issue with resources which despawned in winter causing problems with unresolved goblin jobs has been fixed.
-Mouse icon has been recentered correctly.
-Fix for bug where goblins interrupted by attacking enemies while performing a construction action would halt construction on a building forever.
-Fixed some sounds in the UI which were 3D that should not have been.
-Crash fix that was caused occasionally when a building or resource node was destroyed by fire.
-Fix for bug on healing/curing mis-match for priests.
-Spelling fix for Beserker trait.
-Fix for the 2m high stairs as part of a walkway that was blocking traffic.
-Construction site pathfinding weights tuned more in line with other weights to avoid goblin path steering issues.
-Perception of enemies has been cleaned up to cancel jobs better, making reactions to enemies improved.
-Fixed some issues with healing priorities of priests, should now mostly go for closer enemies but triage based on lowest life.
-Rioting goblins have been fixed to properly stop at murdering a single goblin instead of continuing a murder spree.
-Fixed a crash in loading a save file with food rioting goblins.
-Removed UI focus settings from all our UI, allowing the game to be paused/unpaused with spacebar and not activate UI.
-Fixed the joins at the ends of walkways to be leveled correctly.