Alpha 17.10
Hey all you lovely goblins! Hope you’re all dealing with whatever social distancing or lockdown procedures you’ve got going on wherever you are. Hopefully this new update will help pass the time for you a bit! :)
This is a slightly smaller update with mainly bug fixes and gameplay balance improvements.
Let us know what you think on discord.
Patch Notes:
Features:-Added a new building upgrade UI
-Buildings which can be upgraded have a billboard above
-Building construction and upgrades have been visually improved
-We now show god bonuses in clan create screen
-Corpses now have a UI to show who it was and how they died
-Corpses and Dropped resources can now be marked to be ignored by goblins
-Story moment UI art updated
-Graveyard art updated
-Audio ambiance added to game start screens
-More new goblin uniform updates.
Balance:-Added tutorial for assigning breeder goblins
-Increased Birth Rate from 0.1 to 0.18
-Balanced Warmth Data
-Tier 1 Buildings now store 10 Firewood and consume 1 Firewood
-Tier 2 Buildings now store 16 Firewood and consume 2 Firewood
-Tier 3 Buildings now store 20 Firewood and consume 3 Firewood
-Tier 4 Buildings now store 20 Firewood and consume 4 Firewood
-Iron Mine and Stone Mine have had Cloth removed from their construction cost
-Increased Grand Hall upgrade cost to 15 Planks, 15 Stones and 10 Tools
-Increased output for crafting Beer, Planks and Hides
-Reduced crafting costs for Beer and Hides
-Frog Resources increased per node from 20 to 30
-Frog Needs are now unlocked earlier from Trade Hall instead of Blacksmith
-Basic Weapon needs are now unlocked earlier from Watch Tower instead of Scavenger Hut
-Weapon needs are now unlocked earlier from Scavenger Hut instead of Guard Tower
-Scavenger now has a Weapon need
-Enforcers no longer have a Hides need (they already need Warm Clothes, which require Hides)
-Warm Clothes need given only to goblin jobs that involves leaving the village to reduce hide requirements
Bug Fixes:-Removed corpses from storage UI.
-Fixing the infinite need for hides
-Fix for resolution settings not saving
-Fixing region zones not replacing meshes
-Made the trader menu consume mouse clicks
-Blocking building placement on resource nodes
-Added snow decals to the corpses and dropped resources.
-Multiple bug fixes round the King/Queen reassignment UI.
-Fix for notification for visiting party follow not working
-Fix for UI modality in Save/Load and options dialog menus
-Now highlight build tabs if there is an associated tutorial running
-Added depth-test for resource icons, which are now only visible when in range
-Fix for 2 woodcutters huts only ever using a single tree for resource harvesting
-Fix for stuck enemies, reduced their path tolerance from 5cm to 20, seems much better.
-Fixing building tutorials finishing immediately it the building was already under construction
-Increased storage for Wagon making materials in building, was less than required for wagon recipe
-Fix for different crafting UI only showing Crafter priorities when clicking the priorities button
-War paint on goblins is temporarily removed until we sort out a UV map for all the new uniforms that works.
-Widget Goblin portrait, no longer iterates every condition every frame, is now event driven and much cheaper on framerate across most UI