Goblins of Elderstone

Goblins of Elderstone 18.13

Version
18.13
Version Date
Dec. 22, 2020
Links

Patch Notes

Alpha 18.13 The Great Trek update

Our final update for the year brings new languages! (finally) and many bug fixes, optimisations and general improvements to the gameplay. We did not focus on new features for this one because we felt like it was time to address some of the underlying little things that have been annoying us all for a long time now. We hope you have a safe and happy festive season and enjoy the new update and we will see you again with some new features as we start wrapping up the game towards beta in the new year!

Features:
-Goblins is now translated into French, German, Italian and Spanish.
-Added new animals to all zones, foxes in mountains, deer in forest and rabbits in the grasslands.
-Updated frogs to animate and wander around their ponds.
-Added a new UI for tracking baby goblin ages.
-Fog added into all edge tiles.
-Improved the Trek tutorials.
-Many tooltip improvements in format and description.
-Updated the pantheon manual selection screen.

Balancing:
-Increased Knight Health, Armour, and Damage.
-There are now less elder trees around the levels.
-Revised and added more Story moments with some tied into which gods you have.
-Increased Firewood consumption and adjusted Firewood Storage for all buildings.
-Added Shiny as a resource for building the Worg Den, Workshop, and Laboratory.
-Added Shiny as a resource for upgrading the Grand Hall, Storage, Warren, and Guard Tower.
-Added in the loss of faith with a god when unassigning them from a temple.
-Added an increase in faith on the offering of goblin corpses.

Bug Fixes:
-Fix for warrens habitation not being cleared properly when a goblin dies.
-Elevator behaviour improved, can now be placed with a single building attached.
-Walkways no longer perform strange twists when altering a building placement.
-Fixed year and season display in region map.
-Optimising / limiting snow deformation.
-Updated seasonal changes to take less CPU time during transitions.
-Fixed the goblin names for gods in all UI.
-Massive fix for pathfinding with navmesh following restricted.
-Goblins will no longer be idle on restricted parts of the nav mesh.
-Altered the region map generation and added back in props.
-Fixed the region map tribe location not being saved correctly.
-Distance shadow cascades reduced.
-Goblins now spread out around the campfire better.
-Riot behaviour after killing another goblin has been improved.
-Enemies Nearby condition logic improved.
-Notification UI animation improvements.
-Made time scaling behaviour more consistent.
-Fix for music not playing on launch of the game.
-Fix for notifications for storage full being spammed at the start of the game.
-Fix for out of sync goblins on building animations.
-Fix for Arrows not hitting the Knight.