[p]Bug Fixes:[/p][*][p]Fixed the issue where abnormal boss behavior prevented level completion.[/p]
[*][p]Fixed the issue where no skill options appeared after leveling up.[/p]
[*][p]Fixed the issue where leveling up was unavailable.[/p]
[p]Optimizations:[/p][*][p]Added supplementary explanations to the crafting page.[/p]
[*][p]Optimized the leveling page (the attribute selection screen can no longer be skipped).[/p]
[*][p]The final boss no longer has closing firewalls (now you can kite it for fun!).[/p]
[*][p]Added visual effects for quest item drops.[/p]
[*][p]Optimized the golem’s animation module.[/p]
[*][p]Adjusted the values of some equipment affixes (mainly those with 0.01 decimal places).[/p]
[p]Upcoming Updates:[/p][*][p]Add a toggle option for "Pause game when switching windows."[/p]
[p]We’ve also been paying attention to players’ recent feedback. Let’s address a few key questions:[/p][*][p]Torch Mode: We apologize for the poor experience during Early Access. We’re already working on an optimized version, which we hope to release alongside the Necromancer update (scheduled for mid-November).[/p]
[*][p]Regarding the Witch’s skill effects: We’re gradually optimizing them, but as a small team, this will take time. However, players who have been with us since the demo should notice significant improvements (we just want to say: even if we’re not perfect, we’re still working hard!).[/p]
[*][p]Regarding bugs: We’ll maintain a proactive attitude and strive to fix them as soon as possible.[/p]
[*][p]Regarding content: We held back some content to ensure stability, but we’ve noticed many players haven’t seen our announcements—we deeply regret this.[/p]
[*][p]Regarding localization: We apologize for the issues here, as we don’t have professional proofreaders. If any players are interested in helping improve localization, please contact us:
rockingluo1@gmail.com[/p]
[p]If things stay stable, we’ll speed up our content rollout. Thank you to all players who supported us during the Early Access launch![/p]