Hello everyone!
I hope you're all enjoying Godfist. There seems to be no major breaking issues which is great, however there were some minor stuff that needed to be addressed.
Take a peek below to see what has been changed/fixed
Fixes
- Fixed wrong unlock. You'll now be able to unlock the barbarian.
Changes
- Level up now has a dedicated button (Tab or special button left on Xbox controllers)
- There's now an indicator telling you that you have a level up point.
- The pool of death is now slightly less deadly, instead of instant death you'll take massive damage. It will still work like before on enemies.
- Unlockable characters are now more visible and you can hear them.
- Unlockable characters level spawning has been lowered, you will now be able to unlock them sooner.
- The starting area now has an ability chest, this it to make each run a bit more interesting.
- Crossbow bolts should now hit where you aim and not below.
- The knight special ability has been increased from 5 seconds to 8 seconds.
- Player abilities that explode will no longer damage the player.
- Player abilities that explosions now have a slightly larger area of effect and do a little more damage.
- Health stations now have a 65% chance of spawning, instead of 33%
- Item magnetism will start much soon than before
Enemy changes
- The void brawlers attack damage has been decreased from 20 to 15.
- The void knight melee attack has been decreased from 35 to 25.
- The void bombers damage have been reduced from 45 to 35.
- The void crossbowman's bolt damage have been reduced from 10 to 5, making a total damage of 25 instead of 50 on a full hit.
- The void soldiers fireball damage have been reduced from 15 to 10.
Cheers
/Icehelm