Godking: Master of Rituals

Godking: Master of Rituals Godking Update - Deep Dweller

Version
Godking Update - Deep Dweller
Version Date
Aug. 6, 2020
Links

Patch Notes

Godking Update - Deep Dweller

Hi everyone - This patch we added more customization of matches, allowing players to set which enemy factions and incarnations to fight. We also added several AI upgrades and a new tutorial section to the game.

We updated our store trailer recently, as the game has come a long way since it was made around EA release in April. Make sure to check it out if you haven’t already.

Our current focus is on improving the AI, making them more challenging to defeat.

We hope you are enjoying Godking. Feel free to join us on Discord to chat about the game!

General
  • Added game customization screen, allowing you to set enemy AI factions and Incarnations before starting a new game.
  • Added How To Play quick tutorial section for new players on the main menu. This is a series of screenshots with annotations explaining the game.
  • Added understanding of scouting and harassing for AI players. They now actively scout for enemy holdings and HQs with cheaper units, and invade and harass enemy territory and undefended assets more aggressively than before.
  • Added improved pathfinding for AI players, making them better at expanding and chasing down enemy armies more optimally.
  • Added impact special effects and sounds for spells and attacks during combat. We feel this takes combat to a new level, and are eager to hear what you think.

Content
  • Added Scaleborne holding upgrade Altar of Frost. This gives access to Deep Dweller units for recruitment at the Scaleborg.
  • Adjusted the size of several bigger monsters on the world map, as some dragons and giant monsters were hilariously oversized.
  • Added dozens of new spell, movement and attack sounds for combat.

Fixes
  • Updated Godking to the latest version of Unity. We think this may fix some smaller issues and generally improve performance for most players.
  • Fixed an issue where players could get a notification of AI transforming or upgrading units, during enemy turn.
  • Fixed a rare issue that could cause AI armies to get stuck in a pathfinding loop.
  • Several Alfendor and elven units had shields but were missing their block traits.