Godless Tactics
Godless Tactics 1.05
Version Date
May 20, 2020
Patch Notes
Patched 1.05 -> 1.06
Fixed a couple more things, and did 'something' to address the can't-select-stuff bug.
FIXED:
- If you loaded a save that was before a battle while the game was already before a battle, it could cause a mess up with the music that would make the battle initiation music play on through the whole battle, or keep playing on the map if you cancelled the battle. That shouldn't happen anymore!
- It was possible to make the AI not correctly finish moving a party if you clicked around right after a battle, before you had closed the post-battle screens. I don't think this really did anything interesting, but now it stays on the intended path through the code, so that's probably a good thing.
"FIXED":
- I have once again changed some stuff to reduce chance of the softlock-esque bug. I won't rant about it here, but I found something I thought might cause it in such a fashion that it would appear random, and probably become evident at the start of turns, which was in line with what reports were saying. I've never seen the bug myself so hard to actually talk about it, but again it might be less likely to happen after the latest investigations and tweaks. You never know!
CHANGED:
- The 'special' battle BGM you can sometimes get, now doesn't occur on unique maps or the tutorial. If you don't know what this is talking about, don't worry, it's a rare, yet annoying, easter egg.