Godless Tactics

Godless Tactics 1.071

Version
1.071
Version Date
June 4, 2020
Links

Patch Notes

Patched 1.071 -> 1.08

Steam crashed when I posted the original notes, and now I am too mad to write them all out again. Here's the quick version:

ADDED:
- Gloves Off Mode as a new game plus options. Removes many hidden advantages the player gets, mainly things that stop the AI attacking the player so much on the world map. Makes the game harder, for those of you who wanted extra challenge!

CHANGED:
- Autoresolves will now be nicer to the player when difficulty is low. 2* battles very rarely give losses from what I have tested now. The actual change is that the mid-battle autoresolve safe rules are now accounted for in the simulation. Some people were saying autoresolves were too harsh, so this should help.

- When you repeatedly capture bases in battle, the exp and resources gained declines each time. Removes a grindy exploit for infinite exp and resources if battles where you can't take any damage. It has a minimum, so you can still grind it for forever if you want, but I wouldn't bother.

- The text for Syncwatch implied it doesn't work when the syncwatcher is the one being attacked, but it does, so I just changed the text.

FIXED:
- Item/weapon tooltips could get stuck on screen. Found some cases and fixed them. If it still happens, mouse over another item to reset it.

- Using Switch without moving cost a movement point incorrectly. Not anymore. Also fixed the UI so that when you have bonus moves applied via Boost, it still shows them after Switching, and correctly deducts them if you move, Switch, then move again.

I think that was it. Please let me save the changes this time. I did have a full list of things the Gloves Off Move actually does, I will post in a comment later, behind schedule here at Offy D corp unfortunately so gotta go.

Enjoy!