While working on the future Godot 2.1, we decided to cherry-pick the relevant bug fixes and simple enhancements to the 2.0 branch, so that we can provide you regular maintenance releases.
See the
full announcement about this decision and the overall release cycle for Godot's future versions.
Several small improvements in Godot 2.0.1
The main fixes in this release are:
Enhancements:- Usability improvements in the help section (full object inheritance, searchable class list)
- Better and configurable placement of the script editor call hint
- Support configuration presets for self-contained builds (especially for Steam)
- Added more gamepads bindings
- Improved classes documentation
- Reduced size of demos package
Bug fixes:- Fixed addition/delete of global variables in the project settings
- Fixed blending functions in AnimationTreePlayer
- Fixed transform localization event in mouse motion
- Fixed closing a scene tab when it was not the current tab
See the
full changelog for more details