Godot Engine

Godot Engine 2.0.2

Version
2.0.2
Version Date
April 14, 2016
Links

Patch Notes

Godot 2.0.2 - More code highlighting and bug fixes

Here comes a new maintenance release in the stable 2.0 branch! It adds some nice code highlighting features as well as various other bugfixes and enhancements.

The support for OpenSSL has been temporarily disabled due to security vulnerabilities in the embedded code we were using; it will be readded in the upcoming version 2.0.3 (and 2.1).

Moreover, UPX compression of the binaries has been disabled, which should ensure among other things smaller downloads for future updates on Steam.

The main highlights in this maintenance release are:

Enhancements:

  • Add -r flag to adb install for keep app user data
  • Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
  • Add stop and delete buttons to sample library
  • Added insert mode to text editor
  • Added rotation/panning support for trackpads in 3D mode
  • Bind Z key (without modifiers) to toggle wireframe in 3D view
  • Expose android/shutdown_adb_on_exit parameter and default to true
  • LineEdit/TextEdit: various improvements and fixes to copy, cut and paste behaviours
  • Option to toggle line numbers
  • Option to toggle tabulation drawing and configurable size
  • Separate help pages from scripts by default
  • Syntax highlighting for numbers, functions and member variables
  • Syntax highlighting for selected words

Bug fixes:

  • Fix crash when importing sub-scenes
  • Fix crash when resizing ConcavePolygonShape2D segments
  • Fix cursor getting locked on tree control if tree is cleared while modifying numerical element
  • Fix editors panels, of the bottom panel, not resizing in some cases
  • Fix errors when switching to a new scene with a spatial editor from a canvas editor
  • Fix file dialog, of Particles2D plugin, showing "Error" icons
  • Fix inconsistent file saving validation
  • Fix InputMap::action_erase_event()
  • OSX: Fix inverted horizontal scrolling
  • Use non-templated nearest_power_of_2 (workaround for iOS out-of-memory crash)