GAMEPLAY
- Balance changes:
- Megaprojects under construction are now processed last in order to prevent economy stalls
- Population now die from starvation much slower
- Treasure changes:
- Treasures drop resource caches
- Treasures drop Shards
- Treasures contain less Artifacts
- New Artifact modifiers added:
- Increased chance to add positive modifier when crafting
- Increased chance to discover higher tier Artifacts in Treasures
- +X% Increased amount of Shards when salvaging Artifacts
- +X% Increased amount of resources dropped from Treasures
- 7 more new modifiers
- Artifact changes (Old and new Artifacts):
- The Unmaker is now limited to one per player instead of one per universe
- The Pegassians Redeemer is now limited to one per player instead of one per universe
- The Faithless' Lament is now limited to one per player instead of unlimited
- The Great Forge Station is now limited to one per player instead of unlimited
- The Great Forge Station is no longer Infinite. Existing Great forges have had their duration changed
- Artifact changes (Only new Artifacts):
- There is now a small chance to find Perfect Artifacts with only positive modifiers in Treasures
- 8 new types of Artifacts added
- Hostile NPC fleets can now attack planets (Note a)
- Two new buildings added to help defend against raids
- Electricity can now be produced and provides a buff to production cycle speed
INTERFACE
- Artifacts can now be linked in the chat by right-clicking them
- Artifact crafting buttons are now more responsive
- Powerplant management widget added
SYSTEM
- Preparation for upcoming event, some secrets are better left alone…
BUGS
- Fixed issue related to apostrophes in planet- and star- names
- Fixed issue that could prevent Space Elevator Tether stage from progressing
- Fixed issue with Space Elevator management panel appearing off-screen
- Fixed server not counting number of Elevator Tethers properly
- Fixed issue caused by planets without a name - Thanks swegjesus21
- Fixed tooltips using the wrong font causing alignment and scaling issues
Notes:
a) NPC raids will steal resources and damage buildings unless they are fought off using defensive installations. Raids can only target planets that have begun, or completed, the Space Elevator project