Gods and Idols

Gods and Idols 4.24.787

Version
4.24.787
Version Date
Oct. 9, 2020
Links

Patch Notes

Patch 4.24.787 (Partial preparations)

GAMEPLAY
  • Several new Artifacts
  • New Artifact mechanic: Merge
    • Some Artifacts will merge together into a single more powerful Artifact under the right conditions, such as socketing all required Artifacts into a specific building
    • The conditions for merging, and which Artifacts are required/consumed by the merge are listed on the relevant Artifacts/modifiers themselves
    • Greatly increased the likelyhood of NPC raids
    • Further made NPC raids more likely if the player is online
    • Combat balance
      • Pirate Gatling damage increased by 20% and fire rate decreased by 10%
      • Protector armor is now considered Light and can take damage from Point Defense modules
      • All Point Defense modules have had their ranges shortened by between 30% to 50%
      • Planetary Defense Gatling module is no longer considered a Point Defense but can still target incoming missiles
      • Light craft dodge chance against slow moving artillery projectiles have been greatly increased
      • Ships will now prioritize targeting other ships before planet structures
      • Three new tiers of Raider fleets have been added, they will only target very rich planets, and will do so regardless of planetary defenses
      • New ship types have been added to all Raider fleets, including Electronic Warfare loadouts
      • Electronic Warfare modules disrupt enemy ships reducing dodge chance and movement speed
      • Greatly improved performance in large fleet battles
      BUGS
      • Fixed player crafting not taking global resources into account
      SYSTEM
      • Implemented support for upcoming building/city/planet related features