Gods and Idols

Gods and Idols 5.25.172

Version
5.25.172
Version Date
Jan. 7, 2022
Links

Patch Notes

Patch 5.25.172 (Chain it all!)

A few previously disabled gameplay mechanics have been re-enabled, along with some brand new mechanics.
Some balance changes to Building costs and Productions have also been made.

GAMEPLAY
  • New mechanic: Entropy
    • Entropy causes resources in stockpiles to slowly decay over time, higher Entropy makes the decay faster
    • Entropy is increased by high population and number of buildings
    • Some buildings/goods reduce Entropy
    • New mechanic: Transfer capacity
      • Moving goods around now requires Transfer capacity
      • Too little Transfer capacity means goods can't get to where they're needed
      • Some buildings increase Transfer capacity
      • New mechanic: Production chains
        • Buildings can take goods they need directly from adjacent buildings
        • Goods transferred directly between adjacent buildings in this way does not use Transfer capacity
        • Stockpile building has been renamed to Horreum
        • Citadel now provides -30% Global Entropy
        • Citadel now provides -30% Global Upkeep
        • Citadel now provides 5 Transfer capacity
        • Horreum now provides 1 Transfer capacity
        • Max stockpile gained from Citadel reduced to 50 from 250
        • Max stockpile gained from Horreum reduced to 50 from 250
        • Farms now produce Vegetables
        • Farms now produce Wood
        • Certain resources now have an inherent decay over time (ex. Vegetables) independent of Entropy
        • Unwanted buildings can now be razed
        • Several new goods and resources added
        • Some new building modifiers
        • The cost of most buildings have been changed
        INTERFACE
        • Building stockpiles no longer appear empty if there's active production
        • It is now possible to right-click in addition to left-click in order to "go back" to planet view after selecting a building
        • Greatly improved UI responsiveness to left- or right-clicking
        • Planetary stockpile view is now sorted alphabetically
        BUGS
        • Fixed unknown modifier on Stockpile
        • Fixed certain productions not consuming their required inputs
        • Fixed recipes with optional inputs not consuming properly
        • Fixed tooltip issue with selected construction sites
        • Fixed population not growing properly