Gods and Idols

Gods and Idols 5.25.807

Version
5.25.807
Version Date
May 8, 2022
Links

Patch Notes

Patch 5.25.807 (Homes)

This patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers.
It also contains a potential fix for memory errors during startup.

HOTFIX 1
  • Rolled back hashmap changes due to a memory leak
GAMEPLAY
  • Recipes can now have weighted, randomized, outputs
  • The following recipes have been removed
    • Siderite mining (Tier 6)
    • Enargite mining (Tier 6)
    • Cobaltite mining (Tier 6)
    • Sand mining (Tier 6)
    • Limestone mining (Tier 6)
    • Coal mining (Tier 6)
    • Ways to focus on specific outputs will come back in the future
    • New recipes are available
      • Mine > Rudimentary mining (Tier 6)
      • Forgeworks > Furnace > Glass (Tier 6)
      • New building Housing
      • Multiple Production lines can now be Sweeping at the same time
      • Adjusted Ravager Scout base spawn probability to 1/60min, up from 1/100min
      • Ravager Scouts can now be clicked on, dealing damage to the ship and eventually destroying it
      • Max simultaneous Ravager Scouts per planet is now unlimited, up from 1
      • Increased planet stockpiled resources factor on Ravager Fleet strength
      • Max simultaneous Ravager Fleets per planet is now unlimited, up from 1
      • Defense installations now consume 5 munition/minute during combat, up from 1 munition/minute
      CLIENT
      • Greatly improved hashmap performance
      INTERFACE
      • Added some more indicators to Production line states to show what they're doing
      • Added more icons to Production line states
      • Updated Ravager Scout tooltip to reflect that it can now be clicked on to deal damage to it
      BACKEND
      • Greatly improved hashmap performance
      BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)
      • Fixed resources not being moved from Building- to Planet- stockpile
      • Moved some code around and added some potential fixes to errors when loading large files (Such as the clouds)
      • Fixed some session static data being sent more than once during a session
      • Fixed one cause of server crashes