In this update there is a new challenge map for 1-3 players called
Invasion of Skalvia!Invade the Skalvian lands and destroy all 3 shrines. The more you conquer, the more hostile the tribes become. Meanwhile, forest spirits hide in glades.
Hmm, I wonder what these strange Spiganas are about…
And of course, an achievement to come with it.
Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.
Features:
- New achievement for completing Invasion of Skalvia on insane difficulty.
- New glyph: Conviction, allows you to up the amount of worker slots on a gathering building by 1.
- New glyph: Naave Spigana, replaces the common Spigana unit with a Naave Spigana which applies the death-touched status effect on attack.
- New glyph: Monk’s Brew, +25 health for all non-hero units.
- You can now see allied glyphs in the top bar UI next to the hero icons. This should also make it clearer when a hero picks up a campaign glyph meant for the other hero. Who knew the glyph just disappearing is not a great player experience?!
- Added flip direction tooltip to wall placement (TAB key).
- Unit Defensive stance has new and improved behavior (other stances are a work in progress).
- Added another invite button in the campaign interface to make the co-op possibility more obvious.
- Skybull tail has been given physics. It now goes flip-flop.
Campaign:
- Journey from Dausos knight waves have been made easier on normal and easy difficulty.
Balance:
- Spigana now has a minimum range to her attack.
- Spigana damage reduced from 18 to 14.
- Skybull construction time upped from 15 to 60 seconds.
- Skybull cost changed from 500 faith to 450 faith and 50 wealth.
- Skybull speed reduced from 8 to 7.
- Skybull damage reduced from 30 to 25.
- Skybull upgrade cost reduced from 500 to 250 wealth.
- Footman rebalanced to have 90 food and 80 wealth cost to better balance the resource options.
- Solar Starhold now has the same construction time as the Lunar one (240).
- Reduced magic resistance of golden trees from 50 to 18.
- Amber Tear cost reduced from 200 faith to 180.
- Tracker humanoid defense type has been removed (it made it take too much damage).
- Tracker gains shielded defense type on Pounce upgrade.
- Rebuke damage type now matches description.
- Leshi damage reduction and area reduction against units but gains blunt damage type.
- -Solar Stardaughter Sweep and Fire Flight damage reduction.
- Lunar Stardaughter Repel and base attack damage reduction.
- Catapult damage reduction.
- Witch health increased from 150 to 180.
- Pukis cost has been decreased from 60 to 40 wealth and faith cost has been increased from 125 to 140.
- Construction time of Pearlgate of Heaven has been lowered.
Fixes:
- Catapult upgrade now has an interactable icon (for manual targeting).
- Evening Song (from cheats) no longer uses pooling to prevent error.
- Sunbringer’s Passage no longer causes FoW bugs.
- Fire and Brimstone can no longer be bypassed by targeting manually by clicking.
- Skybull now correctly applies the freeze effect.
- Input block near top hero icon area fixed.
- Amber Ward is no longer repairable.
- Ranged units movement issue where they would stutter move has been fixed.
- Pukis’ Gift no longer gives double wealth.
- On low frame rate the FoW updater for the player tries to update more often to compensate.
- Michael’s small icon in Custom Game now reflects his correct symbol.
- The descriptions for status effects have been greatly improved.
If you would like to find some people to play this new map with in co-op or talk to the developers, join the official Discord:
https://discord.gg/r2qBuBXfVc