A busier month this time around, but regardless we’ve got a monthly map to add!
In this update there is a new
6-player skirmish map: Curonian Spit.
A long thin strip of sand and woodland stretching from Kurzeme to Prussia, flanked by the Curonian lagoon on one side and the Baltic sea on the other.Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.
Features:
- Building footprints are no longer visible to enemies. The building becomes visible when construction begins.
- Optimized unit targeting using spatial hashing (programmer magic). More noticeable on lower end hardware.
- XP value is now displayed in unit and building panels.
- Defense of Bartia got a small art update, including some waterfalls.
Campaign:
[*]In Journey from Dausos, the allied AI has been boosted overall.
[*]In Journey from Dausos, the allied AI will fall back to base defense after the fort falls.
[*]In Journey from Dausos, the allied AI will defend a smaller area and not wander off.
[*]In Journey from Dausos, fixed a quest text issue.
Balance:
- Damage type is now calculated before armor/magic resistance. This will have a significant impact on damage type effectiveness, and some of the following changes will be in anticipation of the impact, while some tweaks will need to come later based on feedback.
- Lowered effectiveness of some of the damage types.
- Tribesman base attack +2 additional damage.
- Militant base attack +2 additional damage.
- Militant Halberd upgrade attack +1 additional damage.
- Sharpened Weapons grants +2 strength instead of +1.
- Michael’s base damage reduced from 30 to 27.
- Michael’s flaming sword no longer deals AoE but base damage is much higher at 60.
- Ritual of the Wolf now has a 1 second cooldown to prevent edge cases. The cost has been reduced down to 10 faith.
- Amber Ward upgrade no longer stuns, instead it gives -5 magic resistance and the damage has been increased.
- Shrine upgrade cost of food has been replaced with a larger wood cost (experimental). This is to allow for earlier tier 1 unit usage.
- Wolf Warrior +4 additional magic resistance.
- Pack Tactics upped from +3 to +5 strength.
- Some of the Skybull changes did not get through last time, should be there now.
- Skybull damage decreased to reflect other AoE unit changes.
- Skybull cost increased.
- Skybull can no longer stutter step attack.
- All tower costs have been increased by 40 wood but shoot one additional arrow.
- Moon Calendar upgrade cost changed from 250 wealth to 500 faith.
- Moon Calendar yield increased from 1 to 2.
- Zealot’s base attack is now considered a projectile.
- Sticks and Bones now deals 20 foul damage.
- Pearlgate of Heaven cost changed from 1000 wealth to 500 wealth and 500 faith.
- Pearlgate of Heaven additional +1000 hp.
- Defense of Bartia enemies will no longer attack each other.
- Footman base attack +2 additional damage.
- Tracker now has bite/claw damage type.
- Tracker base attack +2 additional damage.
Fixes:
- Defense of Bartia victory condition has been fixed.
- Denial zones for AI building placement in Invasion of Skalvia.
- Certain modifiers like stun and disease can no longer be applied to structures.
- Building height snapping updates after placement to prevent floating elements.
- Spigana and Naave icons have been flipped to be correct now.
- Resource task queue exploit has been fixed.
- Level up PFX no longer visible in the fog of war.
- Sunbringer’s Passage flight path issues fixed.
- Mason guild now grants the HP boost correctly.
- Mana Grain now grants 1 faith generation for farms correctly.
- Barn upgrade now has its tooltip reflect the amount of +2 food correctly.
- Tower ring range unlinked from overlap and hard set to a range of 20.
- Repel no longer targets/affects buildings.
- Neutral camps on defense challenge maps are now considered a full enemy, letting some of Ausrine’s abilities work correctly in cases where you want the neutral converts to attack the map enemies.
If you would like to find some people to play this new map with or talk to the developers, join the official Discord:
https://discord.gg/r2qBuBXfVc