The new Order hero is now playable!
The Bishop brings the might of a great city and the firepower that comes from prosperous trade. He has the backing of Heaven to channel divine power to oppose the pagan gods.
Along with the new hero, the update brings plenty of fixes and improvements.
Features:- New order hero: the Bishop.
- 2 new achievements for winning as the Bishop.
- Added a slightly different icon for Ausrine’s Charm upgrade.
Fixes:- Balanced stance now does not infinitely chase anymore.
- Defensive stance does not chase much at all anymore.
- Lifesteal now only works on units, not buildings. No more eating bricks.
- All creation sounds are suppressed for the first 10 seconds after loading a map.
- Ranger Stalk upgrade caused the Ranger to run in place until given another order, it has been fixed now. He can finally rest.
- Chain of Condemnation cannot be removed with Cure anymore.
- Attraction skill now has damage falloff from the center, matching the description.
- Curse and Plague modifiers of the Witch unit cannot be applied to buildings anymore.
- The upgrade of Lietuven’s Ward now has the correct duration for its damage chipping.
- The Repel ability of the Lunar Stardaughter can now be correctly manually cast when clicked out of range.
- Spigana now shows the range of her basic attack.
- Catapult now shows the range of its basic attack.
- Admirers at the Temple of the Enthralled Hearts do not spawn anymore when there is no more faith left to spend.
Balance:- Heilsburg is significantly easier on Easy and Normal. Insane difficulty players continue to suffer as intended.
- Michael now has 25% lifesteal on his basic attack, similar to the Avenging Angel.
- Ausrine health increased from 275 to 300, to be slightly higher than that of the Bishop.
- Metal defense type has had its fire and cold damage modifiers changed, to not have the metal type be a big nerf to anyone who has armor.
- Herbalist’s upgrade Cure time reduced to match the normal heal, upped heal amount to compensate.
- Doubled XP to wealth conversion for Raider’s torch ability.
- All shrines have had their health boosted by +400 HP.
- Shrine upgrade health also increased by +400 HP.
- Blade Dash damage reduced by 10.
- Avenging Angel housing upkeep reduced down to 3, to reflect the unit’s capability.
- Solar Stardaughters’ attacks are now physical instead of magical.
- Lunar Stardaughters’ attacks are now considered projectile, and the range has been reduced from 14 to 12.
To join the community for some team games or give us some feedback, join the official Discord:
https://discord.gg/r2qBuBXfVc