Godsworn

Godsworn Content Update #7 Is Out Now! - Castle Friedeburgh skirmish map

Version
Content Update #7 Is Out Now! - Castle Friedeburgh skirmish map
Version Date
Nov. 27, 2024
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Patch Notes

Content Update #7 Is Out Now! - Castle Friedeburgh skirmish map

Content update #7 is now live!


This update adds a new 6-player skirmish map with a PvE castle in the middle, Friedeburgh.



A hostile castle on a hill overlooks the surrounding forests. Players need to destroy the castle or parts of it to reach each other. The first to do so will gain a reward.


The map comes with a new glyph that can be acquired by the first team to destroy the castle.

A whole bunch of feature and fix requests from the community have been implemented along with the new map.

Features:
  • New map: Friedeburgh, a 6-player map with a central PvE castle.
  • New glyph: King of the Hill, grants +2 food, +2 wood and +2 wealth to the base generation of the shrine.
  • Tower call alerts can now be toggled on/off by default in the gameplay settings.
  • Significant optimization to networked pathfinding. This should noticeably reduce network lag.
  • Summon Cherub skill now has 3 charges. This change is done to help Michael to feel more like a summoner and give him an early buff.
  • You can now double click buildings to select all of the same type that are visible on-screen (works the same way as on units).

Fixes:
  • Fixed the saving of hotkeys for cycling stances and repairing.
  • Chalice from the Chapel would cause the Bishop to have only 20 popcap on certain maps, but should work correctly now.
  • Made some of the overlap and shooting range of buildings render above terrain, instead of clip through it. Some old visual ones still clip, and will be adjusted in the future.
  • Removed square selection visuals around building selection circles, such as on Lietuven's Ward.
  • Bishop Conversion skill refunds the faith cost if cancelled or interrupted.
  • Banishment now correctly only slows the intended unit types. The unit types are now mythical, divine and dark.
  • Damage type comparison tooltip showed the wrong number when multiple damage sources overlapped, this has been fixed.
  • A bunch of spelling and text fixes. A full text check is still in the works.
  • Changing hotkeys of construction buttons now updates the visual hotkey display.
  • The Bishop can now move while casting Conversion.
  • Resurrected units under AI command will not stand still anymore.
  • Skybulls now have a death PFX and no longer leave a body. This was confusing for skills that require a soul, such as Resurrection.
  • Pearlgate of Heaven and Enthralling Hearts Temple will no longer spawn units if no housing is free. The buildings still take the cost, which will be fixed in a future patch.
  • Revivify no longer sets the health of nearby allies to 200.
  • Militia going back into the Stronghold no longer counts as a death for Call for Crusade to spawn Militants.
  • Converted units do not count as a death anymore for Call for Crusade to spawn Militants.
  • Units gifted to friends do not count as a death anymore for Call for Crusade to spawn Militants.
  • Selection size of Lietuven’s Ward has been increased to make it easier to select.
  • Stunning Lights cannot be interrupted by walking anymore.
  • Changing hero in the lobby no longer resets everyone’s glyphs.
  • Fire and Brimstone now goes on cooldown when manually cast.
  • Area effects, such as Fire and Brimstone, cannot be cooldown skipped when using separate selection group leaders.
  • Zealot now displays the casting range of the Fire and Bromstone ability.
  • Mason Guild upgrade now correctly sets the health of the shrine.
  • The PFX of the Stardaughters collecting souls should now appear again.
  • Improved hiding of PFX in the fog of war.
  • New defense logic for Strongholds. Will continue to be tweaked.
  • The tower call should now match the size of the outer circle more closely.
  • Visualized the overlap circle a slightly different hue from the shoot circle.
  • Worker count inside of building UI now updates correctly when worshippers die.
  • AI no longer targets itself and friendlies with friendly-fire abilities such as Solar Fury or Cleansing Flame.
  • Blaze and Heat were 2 names for the same ability of Pukis, it has been unified to Blaze.
  • Blaze will now scale with the power of Pukis.
  • Fixed description of Blaze.
  • Dedication icon will not linger above a building when it’s destroyed.
  • You can no longer print wealth by cancelling the queue on a building with Dedication on it. The economy is saved.
  • Teleportation now correctly interrupts the task a unit had.
  • Adjusted Torch ability text to say constructed instead of building.
  • Eagle Cherub has been adjusted to have the same amount of magic resistance as the other cherubs.
  • AI players now correctly check for prerequisites on buildings and units, instead of just ignoring them and doing it anyway.
  • Sacred Barrier description now correctly indicates it applies to Avenging Angels.
  • The attack of Usinsh now shows the damage amount.
  • Black Knights no longer get the Heraldry upgrade.
  • Meness AI has stopped using Shadows for no reason.
  • Bulwark of the Builder now applies to Strongholds.
  • Burning tooltip updated to reflect 7 damage.
  • Order shrine tier upgrades now indicate that they are tier upgrades in the name.
  • Pearlgate of Heaven upgrades now correctly appear in the lobby inspector.
  • Pearlgate of Heaven now has damage and destruction PFX added.
  • Baltic announcer will no longer say insufficient food when meaning faith.
  • Moved cannon attack to Q key location, to be in line with other artillery units.
  • Glyph description now correctly says that only heroes can pick it up.
  • The fourth defense type on a unit now displays the tooltip correctly.
  • When a match is finished, the host should no longer get a warning about closing the game.
  • The Naave Spigana attack now shows the correct icon.
  • Neutral camp color has been made darker to better differentiate from the white color a player can pick.
  • Lietuven’s Ward and Fern Flower no longer show their creation time, only cooldown time, to make it clearer.
  • Militia damage type has been fixed due to a wrong link, and consequently the damage is lowered by 3.
  • Made health of glyphs really high to avoid them being destroyed by accident.

Balance:
  • Dominion cost increased from 75 to 100 faith.
  • Dominion cooldown increased from 15 to 60 seconds.
  • The placed staff of Dominion has had its armor reduced from 8 to 2.
  • Banishment cost lowered from 180 to 120 faith.
  • Banishment damage increased from 125 to 150.
  • Latgale skirmish map has had its orange berries in the middle replaced with red ones.
  • Tithe of the Condemned wealth conversion increased from 20% to 25%.
  • Skybull is no longer considered mythical, a thematic change to reflect the divine nature of the bull. All hail the sky cow.
  • Bishop’s Smite ability now attaches to the unit instead of staying on the ground.
  • Black Knight is now additionally considered human and dark, but not mythical anymore.
  • Chain of Condemnation now costs 25 faith instead of 0.
  • Pearlgate of Heaven angel spawn rate shortened from 210 to 60 seconds.
  • Conversion cooldown lowered from 75 to 60 seconds.
  • Cannon housing cost increased from 2 to 3. The cannons enjoy the additional comfort of a larger living space.
  • Consecrate cost lowered from 75 to 60 faith.
  • The gain of Bakeries per worked farm has been reduced from 3 to 2.
  • Base Attraction skill now does 10 damage to make sure the enemy gets a notification of the attack.
  • Marksman XP lowered from 12 to 9 to bring it in line with other archers.
  • Baltic shrine XP reduced from 100 to 25, to be in line with the Order shrine.
  • Spigana base attack increased by 1.
  • Warrior base armor increased from 4 to 5.
  • Warrior only gains the metal defense type on the upgrade, and the upgrade grants 1 more armor.
  • Raider cost reduced by 20 food.
  • Rebuke cooldown reduced from 240 to 150 seconds.
  • Conversion radius increased from 14 to 16.
  • Warcamp XP lowered from 10 to 5.
  • Dedication cost increased from 100 to 150 faith.
  • Bishop Saint ability now additionally gives him +2 magic resistance, +2 armor and +100 health. The speed gain of this upgrade has been lowered to 7, to reduce him running into enemy lines.
  • Bishop Saint ability aura now gives +2 magic resistance instead of health.
  • Stardaughter Sweep is now physical instead of magical.
  • Black Knight XP value has been set to 35.
  • Knight cost reduced from 300 to 250 wealth.
  • Laima’s Luck upgrade of Tribesmen now requires a tier 2 shrine.
  • Golden Javelin replaces base Javelin instead of adding a new attack, and the damage has been adjusted to match.

Campaign:
  • In Siege of Lennewarden, Meness losing his shrine no longer loses you the game.
  • Fixed Saule having the wrong color in a dialogue in Journey from Dausos.
  • Fixed Saule’s dialogue in A Union Divided showing up as Gabija saying it.

Plenty more additions and fixes to come!

To join the community, find some players for the new map, or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc