Content update #8 is out now! In this update we have added not one, but two maps!
First off, the map that our Discord community voted for:
Guardians of Treiden is a 1-6 player challenge map of the Guardians (RPG) type of map where you play using only your hero. This time, there are already 2 factions fighting between each other, and you must tip the scales in the favor of the one you choose to join. So gather some friends and either play together or against each other.
Balts and crusaders struggle over a land divided by a river. Choose a side and guide them to victory using only your hero. Raid areas off the paths to gain some wealth for use in the shop.The map also comes with an achievement for completing it on Insane difficulty.
This time we decided to turn the challenge map into an
additional 2v2 skirmish map called Treiden. Some players might recognize it as the old German name of Turaida. The map has a unique aspect where one of the players in the team is much more secluded and protected behind their teammate.
Large hills are separated by rivers with 2 crossings. The players surrounded by a river are much more secluded.Various features and fixes have been added, with a bunch of them requested by the community:
Features:- New challenge map: Guardians of Treiden, a hero-only map where you push your chosen side to victory, together or against each other.
- New skirmish map: Treiden, a 2v2 map where one player on each team is more protected.
- New glyph: Divine sigils, increases base income by +4 faith.
- New achievement: Guardian of Treiden, complete Guardians of Treiden on Insane difficulty.
- GPU instancing optimization, hopefully resulting in better FPS.
- First pass on Steam Deck implementation. We continue actively working on support for it and will let you all know when fully ready.
Fixes:- In RPG mode, Shadows and Black Knight units no longer have a summon limit of one.
- Fixed that only the hosting player could buy from the shop.
- Fixed that Raiders would sometimes get stuck when trying to attack.
- When diplomatic state changes, it now correctly updates mouse highlighting.
- Fixed flipped descriptions of assigned/not enough worshippers.
- RPG mode Saule Flare ability rotation issues have been fixed.
Balance:- Avenging Angel description now correctly reflects her not having piercing and radiant damage.
- Avenging Angel has gained reach and her magical attack has been changed to physical, to better reflect the spear visual.
- Avenging Angel Retribution ability now has damage falloff.
- Avenging Angel lifesteal increased to 50%.
- Blue Pastures can now be dedicated by the Bishop.
- Stardaughter health regen increased by 1.5 (both Lunar and Solar).
- RPG mode Meness’ Hidden Blade ability cost reduction from 35 to 25 faith.
- RPG mode Meness’ Horned Stride ability reduced cooldown and cost.
- RPG mode Saule Flare ability damage has been increased from 65 to 95.
As usual, we continue to work on requests from the players. We’re also hard at work on the second act of the campaign.
To join the community, find some players for the new map, or give us some feedback, join the official Discord:
https://discord.gg/r2qBuBXfVc