Godsworn

Godsworn Patch #3 Is Out Now! - The reign of stunlock cow is over, and more!

Version
Patch #3 Is Out Now! - The reign of stunlock cow is over, and more!
Version Date
April 27, 2024
Links

Patch Notes

Patch #3 Is Out Now! - The reign of stunlock cow is over, and more!

=============== Patch #3 =====================
====== Version Early Access 0.1.16151645 ==========

We've had this patch in Unstable branch testing for more than a week, but we kept noticing issues and adding more fixes.
But it's here now! The much-awaited Skybull change is here.

Features:
  • Added a framerate cap of 60 on the startup loading screen. (a small bit before the loading actually begins is still uncapped, it's on the list to address)
  • Health bars do not segment past the count of 12 to avoid clutter.
  • Better unit positioning while attacking buildings, especially against small/round buildings such as walls and shrines.
  • AI now queues units like players do, so the overall AI difficulty might decrease a bit. Will balance as necessary in future patches.
  • Additional loading screen tip about sharing resources, units and buildings.
  • Building placement ring now also colors red when not allowed to place it.
  • Control group interface element now reflects the group count and removes itself when no unit remains.
  • Optimized particle effect spawning to be more performant using pooling (just in time for summer?). This should cause less framerate drops.
  • Various other performance optimizations. Aiming to make Siege of Lennewarden not drop the performance like a brick.

Fixes:
  • Fixed some spelling mistakes and improved the text for the menus/lobby and the map descriptions. Further text improvements are being worked on.
  • Increased the timeout timer from 5 to 10 seconds, hopefully this helps some of you who suffer from mid game disconnections.
  • Fixed tiny gaps in walls where units would sometimes get stuck.
  • Fixed units sometimes getting stuck in Selonia, near the bandit camp east of the shrine in the upper area.
  • Hotkey buttons using characters such as "," will be shown as such, not as "Co".
  • Glyphs no longer stay active after disabling them in Custom Game options.
  • Fixed a memory leak. On the lookout for any other ones.
  • Teammate hero UI has a slight update delay in case the data has not been received yet due to latency.
  • Moving players up and down in the lobby will now update the team numbers correctly.
  • We have atoned for our code sins, Atonement damage now matches its visual radius, while it was double before.
  • Fixed defeat/victory screen buttons.
  • Fixed that sometimes the Tower garrison would not assign correctly.

Campaign:
  • Fixed an issue where skipping cutscenes would cause the Esc key to stop working.
  • Cutscene skipping in Siege of Lennewarden no longer causes multiple waves to spawn.
  • Skip can no longer be double skipped. Cutscene skipping can no longer be activated double, causing events to trigger twice.
  • In Bishop's Bane, the AI ally will not steal the berries/deer nearby.
  • The campaign Wolf Den is more aggressive.
  • Siege of Lennewarden pop cap set to 100.
  • We stopped horsing around and now the Usinsh glyph has a delay in mission 3, to avoid spawning him while he is still there.
  • In A Union Divided, a tower that was causing some units to get stuck has been moved to avoid it happening (the stuck issue will be looked into separately).
  • Bear-Slayer has been given voice lines shared from the Tribesman, and the correct campaign line.
  • The Hansa merchants have been made louder.
  • In Bishop's Bane, the Sky Calf quest marker no longer shows during the cutscene before it.

Balance:
  • The Skybull no longer pushes enemies. No more stunlock cow. Instead it causes the freezing status effect (20% slower speed, armor becomes brittle and is reduced by -2).
  • Gabija's Fire Spirits damage slightly reduced to prevent two-tapping an enemy shrine.
  • Gabija's Fire Spirits can't be accumulated, you need to explode them all to summon new ones.
  • Witch base damage increased from 18 to 23.
  • Avenging Angel cost lowered from 280 to 225 faith.
  • Pukis gold wealth cost reduced from 80 to 60.
  • Herbalist's heal over time modifier has been upped from 2 to 4. The effect lasts a shorter time, reduced from 4 to 3 seconds.
  • Order walls are now unlocked at tier 2, not tier 3.
  • Food cost of Nurses reduced from 130 to 90.
  • Neutral camps with 2 marauders/ 1 tribesman have been changed to 1 marauder/ 1 tribesman. Clubbing is over.
  • Michael has been buffed with +100 HP, +4 magic resistance and + 1 armor.
  • Sergeants cost lowered from 125 to 100 wealth.
  • Jug of Light health regen increased from 0.5 to 1.
  • Fern Flower can no longer be refunded like a building.

In the meanwhile, we are also working on additional features and content.

We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.