Design Document - Version 2
Time for a small update! Today we are releasing Version 2 of Konrad's Design Document for Update 7 - Combat.
Once again, the information and designs in the document are all subject to change and Konrad is tweaking these designs daily. Design Document - Version 2The second iteration of the document we’re releasing features 'Phase-1' of a '3-Phase' combat implementation. This document focuses on Warbands, March Mode, Controls and Unit Generation
This time it's a 35 page PDF file and once again, it's probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think. We'll release another next week!
Keep an eye out for a video featuring Combat related questions answered by Konrad coming next week.
What have the team been up to this week?
Over on the 22cans official website we post our Daily Dev Activity which showcases what the team are doing/programming/breaking/tweaking every day. Here's a brief rundown of what the team have been working on this week:
Konrad - Design - Continued design on the structure, rules and flow of combat scenarios.
- Refining basic warband and combat mechanics and formulas. Basically getting the maths right.
Pavle - Programming/Head of Battle Formations - Made Battle Formations shoot each other. BATTLE FORMATIONS!
- Added military banners and tweaked movement
Martin -
QA Lead- Archived and triaged bugs from overnight testers.
- Looked into some bugs with the Astari that Richard had brought up.
- Regressed and reproduced issues from Steam and Twitch communities.
Dave - Community Manager- Had a catch up with our Web Developer for the new Customer Support Portal,
- I’ll be having a meeting with them on Friday to go over some plans.
- Loitering around on Steam, Pro boards & Twitch.
- Logging Feedback.
Andy - Production- Clarified some design decisions for Bugs that Richard is working on.
- Tasked up a load of stuff for the next Godus update and plugged it into JIRA.
- Talked to another new potential Godus artist.
Fabs - Programming- Bringing back some of the old code from before the mobile builds became a thing, which might lead to being able to zoom out further (no promises yet).
- Worked on the top secret project a lot more.
Richard - Programming- Fixed an issue with more than one story fragment unlocking at a time.
- Investigated some more text display issues.
- Fixed an issue with gems on Android.
- Continued looking at issues with converted Astari followers.
Interested in keeping up to date with the team's daily doings? Take a look at the Daily Dev Activity on the 22cans website -
Click Here! Thanks for your continued support and keep sculpting!