Time for another Friday Update!
This week Konrad has been working on the tricky mathematics and complicated statistics behind combat while Pavle & Richard have been programming the battle formations, troop movements and dangerous projectiles that are all an important part of our next update!
Oh and we’re happy to announce that Build 11468 is out of our Opt-In System and has been promoted to an official release.
Here's Richard working on the combat projectiles.What’s new?
What's in Build 11468? Well…
Magical blue chests have appeared across the world, each telling an important and mystical part of the full story of Homeworld and its past.
Build 1146 also fixes all of these pesky bugs:
- Archers convert to Astari before the player can deal with them.. Making them stupidly powerful
- Users are experiencing drastic slow-down after reaching 1200 Followers on the Main Steam branch
- Some users are reporting a crash on load which is unrelated to the Balance File Editor
- If the user has 'Gem Spend Confirmations' turned off, they will never know how many Gems they've spent on an Upgrade
- If the user renames their Steam Workshop worlds, they will no longer load
- Cliff Sculpting God Power doesn't appear to work
- The Keyboard Shortcut modification window is almost unusable
- The application will crash and no longer allow access to Voyages if the user abandons a mission within the Voyage
- No Happiness Meter In Weyworld
- Auto-Collection Shrine Crash
- Crash in Info panel with too many settlements
Welcome to Konrad's Korner!
Konrad managed to spare a little time from his hectic schedule to answer a few questions that the Godus community had recently pitched to him. The video contains information about unit experience, God participation and more!
Just click the video below!
https://www.youtube.com/watch?v=srYiaYszVWsDesign Document V3
Konrad also is allowing the third version of his Unit Characterisation Design Document for Update 7: Combat to be picked apart by the community. The third iteration of the document features 'Phase-1' of a '3-Phase' combat implementation. This document once again focuses on Warbands, March Mode, Controls, Unit Generation and Forming Armies!
Once again, the information and designs in the document are all subject to change and Konrad is always tweaking these designs.Unit Characterisation - Design Document V3This time it's a 37 page PDF file (it just keeps getting longer!) and once again, it's probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think.
We'll release something a little different next week!
And finally..
Seeing that it's Friday, we thought it might be nice to publish a little tease of the Combat we've been working hard on!
Interested in keeping up to date with the team's daily doings? Take a look at the Daily Dev Activity on the 22cans website -
Click Here!Thanks for your continued support and keep sculpting!