Hello Followers!
It's been another busy week with the Godus team. A new artist joined the team, our Community Moderators visited the studio and Konrad has been forever tweaking his designs for the upcoming combat implementation.
Say Hello to Annah!
We have a new addition to the Godus team this week. Say hello to our new artist, Annah!
Who is Annah?
"I went to Uni and studied Computer Animation before working in London at a gamification & educational games company for several years."
Why did you pick 22cans?
"I chose 22Cans because I love the worlds they create, they look really awesome and I wanted to be part of that."
What have you been up to in your first week here?
"First week has been fun and challenging, wrapping my head around the various systems and workflows. I've started work on making some military assets and combat related stuff. Oh and I've also getting to know the team's personality and quirks ;)"
As Annah mentioned, she's hard at work on creating military and combat assets for the new update. We're extremely pleased that Annah has joined us and can't wait to see what she'll create!
Konrad's Korner!
We're pretty sure Konrad doesn't like the name we've give his little weekly segment and that's exactly why we're continuing with it! Konrad is once again offering his statistics and behaviours document to the community for everyone to glance at.
Once again, the information and designs in the document are all subject to change and Konrad is always tweaking these designs. Warband Statistics & Behaviour - Design Document It's a bit different this time and it's probably isn’t going to interest everyone, but feel free to have a look over it and tell us what you think. We're always looking for constructive feedback!
This week's big bug fixes
Martin, our QA Lead is always breaking the game. We think he's actually starting to enjoy breaking the rest of the team's work. Take a look at this week's most irritating bugs that have been fixed.
- The game crashes after relaunching the game while on any tutorial
- Game crashes after migrating
- The 'Edit Worlds' menu option was missing
- User's save is crashing on boot
- Astari settlement in Homeworld is a Frontier Hut
- The progress goes back to drowning tutorial after the game crashes when migrating from iOS to Android
- User's Custom Homeworlds can become corrupted
- "Chest in your territory:" text is missing on the Story when changing to any language
- The description of the Shrine of Stamina (Stronger Followers) on the Timeline UI is incorrect
- Gained homeless Astari is not building abodes on free plot on Weyworld
New Combat Build Available!
We've uploaded the latest build to Steam and it should be available on opt-in now.
Again, this is a broken, part implemented feature and we know it'll be buggy as hell
As always your feedback is really appreciated.
New Features!
- Stealth - Warbands can now hide under trees to enter stealth, lying in wait to launch a surprise attack on their opponents. Larger warbands are more difficult to hide and will need be standing amongst more trees to enter stealth.
- Burning the trees which are providing an enemy warband with cover will force them out of stealth.
- Friendly warbands in stealth will fade out slightly to indicate their status. Enemy warbands will become invisible (well - you can still see their drop shadows - we're using this for testing)
- "Turreting" - Warbands which have a significant height advantage over their opponent now won't automatically chase them and will instead hold their position and retain their advantage.
- Armour buff - Warbands now have an armour value which can be buffed by hiding amongst trees.
- Selected warbands are now shown with a single selection ring.
- Warbands have movement arrows indicating their direction of travel (still very much a work-in-progress)
- Selected warbands now have a 'Stop Move' button, to cancel a move in-progress.
Available Here!See you next week & keep sculpting!