After a week we finally implemented a form of realtime occlusion culling that - together with enhancements on the adaptive far plane scaling - should result in better framerates especially on Linux machines. The complete list of changes:
- raycast based realtime occlusion culling
- enhanced adaptive far plane scaling
- new lightmaps (linear colorspace)
- 1 & 2 should not pause the game anymore
- show error when no Quick Game is available
- added landscape audio
- enhanced terrain rendering
- Jerne turning fixed
- enhanced shaders
- added dirt lens effect
The number one feature on our list for the next update are visual supporters for aiming. We would have liked to implement them for this update already, but since every character plays differently and some feature ballistic projectiles, we probably need to work out something special for every character.
As usual: thank you for playing Goggles and don't stop giving us feedback. We've reached the point where we basically try to implement your wishes so keep them coming :gogQuentin: