Going Deep

Going Deep Ready for launch

Version
Ready for launch
Version Date
Feb. 18, 2023
Links

Patch Notes

Ready for launch

Game improvements:
  • Added gamepad support
  • every item no longer spawns with the same probability
  • Added a per-game tutorial that teaches how to use bombs.
  • When you hit one of the eating zombies, the other zombies now react
  • When the load menu is opened, it now automatically focuses on the last record.
  • some zombies can now hit nonstop
  • the keys now appear on the map
  • Bomb drop probability has been reduced
  • Reduced chance of gunpowder spawning
  • Enlarged hitbox of zombie commander's head
  • A light was added there because it is difficult to see and pass between the trucks after the apartments.
  • bomb sound renewed
  • interacts now appear on the map
  • tutorial now teaches how to open the map
  • Added texts for some unwritten items
  • the location of the missile is now clearer
  • enlarged the size of blade 3
  • Reload can now be canceled by pressing the fire button on a pump gun
  • added more bullets
  • blade animation changed
  • Player's map icon changed to arrow instead of dot
  • Mist of dead enemies now dissipates over time
  • added a caption to the note saying to go from the bottom

Bug fixes:
  • Fixed the bug that caused the crosshair to start open when entering the game
  • added truck a collider
  • Added a collider to the shed in the gardener's place
  • removed a sound effect that was placed in the wrong region
  • Fixed a bug where double slot materials could not be moved
  • The error that caused the elevator to restart when it was loaded has been fixed.
  • Fixed a few places where zombies can't come
  • Added name to church save
  • Fixed the wrong one from m4a1's weapon development level
  • The board effect no longer appears when shooting zombies from their hands
  • Fixed a bug that caused zombies drawn from the pool to not perform their starting animations
  • Fixed a bug where spitting zombies could collide in the air with their saliva
  • Fixed a bug that caused endgame elevator zombies to not spawn
  • Fixed a bug that caused it to say "Would you like to throw it directly on the ground" when pressing F in the inventory?
  • rpg missile now has sound
  • invisible colliders in the end-of-level elevator can no longer be hit
  • icons no longer distort on objects of different sizes
  • map no longer rotates with the character
  • Improved the scripts of the load panel
  • Fixed a bug that caused distant objects to not appear on the map
  • Added collider to stones without colliders
  • trees passing through structures removed
  • Can't walk through trees anymore
  • Enemies can no longer enter through the end-of-level gate
  • the drawers in the apartment are now visible on the map
  • Fixed save name in radiaton zone
  • Fixed a bug that caused the aim to swipe right from time to time pointlessly
  • Enemies can no longer pass through locked doors in Villa 2
  • Fixed a bug where the number of craft materials could not exceed 100
  • loadmemory now works correctly
  • Fixed the bug that caused the enemies from the save to be corrupted
  • Removed the error to exit animation by pressing esc in interactables
  • Fixed a bug that caused zombies to jump excessively when they died after a certain period of time.
  • The bug that caused villa 2 chapters to be skipped has been fixed
  • main villa door now correctly displayed on the map
  • gates in the garden now correctly appear on the map
  • Fixed a bug that caused blades' properties to not work
  • Fixed a bug where axes could not be mounted
  • added fire effect per game
  • Character no longer looks down when load is done
  • Fixed a broken slot that could not be saved
  • Pot can no longer be pressed while dead