Going Deep
Going Deep Ready for launch
Version Date
Feb. 18, 2023
Patch Notes
Ready for launch
Game improvements:
- Added gamepad support
- every item no longer spawns with the same probability
- Added a per-game tutorial that teaches how to use bombs.
- When you hit one of the eating zombies, the other zombies now react
- When the load menu is opened, it now automatically focuses on the last record.
- some zombies can now hit nonstop
- the keys now appear on the map
- Bomb drop probability has been reduced
- Reduced chance of gunpowder spawning
- Enlarged hitbox of zombie commander's head
- A light was added there because it is difficult to see and pass between the trucks after the apartments.
- bomb sound renewed
- interacts now appear on the map
- tutorial now teaches how to open the map
- Added texts for some unwritten items
- the location of the missile is now clearer
- enlarged the size of blade 3
- Reload can now be canceled by pressing the fire button on a pump gun
- added more bullets
- blade animation changed
- Player's map icon changed to arrow instead of dot
- Mist of dead enemies now dissipates over time
- added a caption to the note saying to go from the bottom
Bug fixes:
- Fixed the bug that caused the crosshair to start open when entering the game
- added truck a collider
- Added a collider to the shed in the gardener's place
- removed a sound effect that was placed in the wrong region
- Fixed a bug where double slot materials could not be moved
- The error that caused the elevator to restart when it was loaded has been fixed.
- Fixed a few places where zombies can't come
- Added name to church save
- Fixed the wrong one from m4a1's weapon development level
- The board effect no longer appears when shooting zombies from their hands
- Fixed a bug that caused zombies drawn from the pool to not perform their starting animations
- Fixed a bug where spitting zombies could collide in the air with their saliva
- Fixed a bug that caused endgame elevator zombies to not spawn
- Fixed a bug that caused it to say "Would you like to throw it directly on the ground" when pressing F in the inventory?
- rpg missile now has sound
- invisible colliders in the end-of-level elevator can no longer be hit
- icons no longer distort on objects of different sizes
- map no longer rotates with the character
- Improved the scripts of the load panel
- Fixed a bug that caused distant objects to not appear on the map
- Added collider to stones without colliders
- trees passing through structures removed
- Can't walk through trees anymore
- Enemies can no longer enter through the end-of-level gate
- the drawers in the apartment are now visible on the map
- Fixed save name in radiaton zone
- Fixed a bug that caused the aim to swipe right from time to time pointlessly
- Enemies can no longer pass through locked doors in Villa 2
- Fixed a bug where the number of craft materials could not exceed 100
- loadmemory now works correctly
- Fixed the bug that caused the enemies from the save to be corrupted
- Removed the error to exit animation by pressing esc in interactables
- Fixed a bug that caused zombies to jump excessively when they died after a certain period of time.
- The bug that caused villa 2 chapters to be skipped has been fixed
- main villa door now correctly displayed on the map
- gates in the garden now correctly appear on the map
- Fixed a bug that caused blades' properties to not work
- Fixed a bug where axes could not be mounted
- added fire effect per game
- Character no longer looks down when load is done
- Fixed a broken slot that could not be saved
- Pot can no longer be pressed while dead